prime/include/MetroidPrime/Player/CWorldState.hpp

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#ifndef _CWORLDSTATE
#define _CWORLDSTATE
#include "Kyoto/SObjectTag.hpp"
class CWorldState {
public:
~CWorldState();
void SetDesiredAreaAssetId(CAssetId id);
private:
uchar pad[0x18];
};
#endif // _CWORLDSTATE