prime/include/Kyoto/Math/CMatrix3f.hpp

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#ifndef _CMATRIX3F
#define _CMATRIX3F
#include "types.h"
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#include "Kyoto/Math/CTransform4f.hpp"
#include "Kyoto/Math/CVector3f.hpp"
class CMatrix3f {
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static const CMatrix3f sIdentity;
public:
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CMatrix3f(const CMatrix3f&);
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CMatrix3f(const CVector3f& m0, const CVector3f& m1, const CVector3f& m2);
// fake but useful for CEulerAngles?
CMatrix3f(const CTransform4f& xf);/*
: m0(xf.GetRow(kDX))
, m1(xf.GetRow(kDY))
, m2(xf.GetRow(kDZ)) {}*/
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const CMatrix3f& operator=(const CMatrix3f& other);
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static const CMatrix3f& Identity() { return sIdentity; }
CMatrix3f Orthonormalized() const;
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// TODO: names/check
inline const CVector3f& GetRow(EDimX dim) const { return m0; }
inline const CVector3f& GetRow(EDimY dim) const { return m1; }
inline const CVector3f& GetRow(EDimZ dim) const { return m2; }
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float Get00() const { return m0.GetX(); }
float Get01() const { return m0.GetY(); }
float Get02() const { return m0.GetZ(); }
float Get10() const { return m1.GetX(); }
float Get11() const { return m1.GetY(); }
float Get12() const { return m1.GetZ(); }
float Get20() const { return m2.GetX(); }
float Get21() const { return m2.GetY(); }
float Get22() const { return m2.GetZ(); }
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inline CVector3f GetColumn(EDimY dim) const { return CVector3f(m0.GetY(), m1.GetY(), m2.GetY()); }
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static CMatrix3f FromTransform(const CTransform4f& xf);/* {
return CMatrix3f(xf.GetRow(kDX), xf.GetRow(kDY), xf.GetRow(kDZ));
}*/
private:
// TODO maybe individual floats
CVector3f m0;
CVector3f m1;
CVector3f m2;
};
CHECK_SIZEOF(CMatrix3f, 0x24);
#endif // _CMATRIX3F