prime/include/MetroidPrime/CVisorFlare.hpp

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2022-10-23 13:44:06 +00:00
#ifndef _CVISORFLARE
#define _CVISORFLARE
#include "Kyoto/TToken.hpp"
#include "Kyoto/Graphics/CColor.hpp"
#include "rstl/vector.hpp"
#include "rstl/optional_object.hpp"
class CTexture;
class CStateManager;
class CVector3f;
class CActor;
class CVisorFlare {
public:
enum EBlendMode {
kBM_Additive = 0,
kBM_Blend = 1,
};
class CFlareDef {
mutable TToken<CTexture> x0_tex;
float x8_pos;
float xc_scale;
CColor x10_color;
public:
// CFlareDef() = default;
// CFlareDef(const CFlareDef& other)
// : x0_tex(other.x0_tex)
// , x8_pos(other.x8_pos)
// , xc_scale(other.xc_scale)
// , x10_color(other.x10_color)
// {}
CFlareDef(const TToken<CTexture>& tex, float pos, float scale, uint color);
TToken<CTexture>& GetTexture() const { return x0_tex; }
CColor GetColor() const { return x10_color; }
float GetPosition() const { return x8_pos; }
float GetScale() const { return xc_scale; }
};
private:
EBlendMode x0_blendMode;
rstl::vector<CFlareDef> x4_flareDefs;
bool x14_b1;
float x18_f1;
float x1c_f2;
float x20_f3;
float x24_;
float x28_;
int x2c_w1;
int x30_w2;
void SetupRenderState(const CStateManager& mgr) const;
void ResetTevSwapMode(const CStateManager& mgr) const;
void DrawDirect(const CColor& color, float f1, float f2) const;
void DrawStreamed(const CColor& color, float f1, float f2) const;
public:
CVisorFlare(EBlendMode blendMode, bool, float, float, float, uint, uint, const rstl::vector<CFlareDef>& flares);
~CVisorFlare() {}
void Update(float dt, const CVector3f& pos, const CActor* act, CStateManager& mgr);
void Render(const CVector3f& pos, const CStateManager& mgr) const;
static rstl::optional_object<CFlareDef> LoadFlareDef(CInputStream& in);
};
#endif // _CVISORFLARE