prime/include/MetroidPrime/Cameras/CCameraSpline.hpp

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#ifndef _CCAMERASPLINE
#define _CCAMERASPLINE
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#include "types.h"
#include "MetroidPrime/TGameTypes.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "rstl/vector.hpp"
class CCameraSpline {
public:
CCameraSpline(bool closedLoop);
virtual ~CCameraSpline();
// tODO
private:
rstl::vector< CVector3f > x4_positions;
rstl::vector< TUniqueId > x14_wpTracker;
rstl::vector< float > x24_t;
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rstl::vector< CVector3f > x34_directions;
float x44_length;
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bool x48_closedLoop;
};
CHECK_SIZEOF(CCameraSpline, 0x4c)
#endif // _CCAMERASPLINE