prime/include/MetroidPrime/ScriptObjects/CScriptGrapplePoint.hpp

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2022-10-17 18:28:33 +00:00
#ifndef _CSCRIPTGRAPPLEPOINT
#define _CSCRIPTGRAPPLEPOINT
#include "MetroidPrime/CActor.hpp"
#include "MetroidPrime/CGrappleParameters.hpp"
class CScriptGrapplePoint : public CActor {
CAABox xe8_touchBounds;
CGrappleParameters x100_parameters;
public:
CScriptGrapplePoint(TUniqueId uid, const rstl::string& name, const CEntityInfo& info,
const CTransform4f& transform, bool active, const CGrappleParameters& params);
~CScriptGrapplePoint();
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const;
rstl::optional_object< CAABox > GetTouchBounds() const;
void Render(const CStateManager&) const;
void Think(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Accept(IVisitor&);
};
#endif // _CSCRIPTGRAPPLEPOINT