prime/include/Collision/CCollidableSphere.hpp

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#ifndef _CCOLLIDABLESPHERE
#define _CCOLLIDABLESPHERE
#include "types.h"
#include "Collision/CCollisionPrimitive.hpp"
#include "Kyoto/Math/CSphere.hpp"
class CCollidableSphere : public CCollisionPrimitive {
public:
CCollidableSphere(const CSphere& sphere, const CMaterialList& material)
: CCollisionPrimitive(material), x10_sphere(sphere) {}
uint GetTableIndex() const override;
CAABox CalculateAABox(const CTransform4f&) const override;
CAABox CalculateLocalAABox() const override;
FourCC GetPrimType() const override;
~CCollidableSphere() override {}
CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const;
private:
CSphere x10_sphere;
};
CHECK_SIZEOF(CCollidableSphere, 0x20)
#endif // _CCOLLIDABLESPHERE