2022-10-09 16:34:58 +00:00
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#ifndef _IELEMENT
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#define _IELEMENT
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#include "types.h"
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2022-10-11 15:30:39 +00:00
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#include "Kyoto/TToken.hpp"
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2022-10-09 16:34:58 +00:00
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class CColor;
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2022-10-11 15:30:39 +00:00
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class CTexture;
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2022-10-09 16:34:58 +00:00
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class CVector3f;
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class IElement {
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public:
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virtual ~IElement(){};
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// -> CFrameDelayedKiller
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2022-10-21 11:24:45 +00:00
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void* operator new(size_t sz, const char*, const char*);
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void* operator new(size_t sz) { return operator new(sz, "??(??)", nullptr); }
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2022-10-09 16:34:58 +00:00
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void operator delete(void* ptr, size_t sz);
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};
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class CRealElement : public IElement {
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public:
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virtual bool GetValue(int frame, float& valOut) const = 0;
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virtual bool IsConstant() const { return false; }
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};
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class CIntElement : public IElement {
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public:
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2023-02-06 07:21:28 +00:00
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~CIntElement() {};
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2022-10-09 16:34:58 +00:00
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virtual bool GetValue(int frame, int& valOut) const = 0;
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};
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class CVectorElement : public IElement {
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public:
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virtual bool GetValue(int frame, CVector3f& valOut) const = 0;
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virtual bool IsFastConstant() const { return false; }
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};
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class CModVectorElement : public IElement {
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public:
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virtual bool GetValue(int frame, CVector3f& pVel, CVector3f& pPos) const = 0;
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};
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class CColorElement : public IElement {
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public:
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virtual bool GetValue(int frame, CColor& colorOut) const = 0;
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};
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class CEmitterElement : public IElement {
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public:
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virtual bool GetValue(int frame, CVector3f& pPos, CVector3f& pVel) const = 0;
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};
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2022-10-11 15:30:39 +00:00
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struct SUVElementSet {
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float xMin, yMin, xMax, yMax;
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2022-10-17 02:33:08 +00:00
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2022-10-18 23:13:51 +00:00
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// SUVElementSet() : xMin(0.f), yMin(1.f), xMax(0.f), yMax(1.f) {}
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2023-01-14 10:42:15 +00:00
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//SUVElementSet(float xMin, float yMin, float xMax, float yMax)
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//: xMin(xMin), yMin(yMin), xMax(xMax), yMax(yMax) {}
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2022-10-18 23:13:51 +00:00
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// SUVElementSet(const SUVElementSet& other)
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// : xMin(other.xMin), yMin(other.yMin), xMax(other.xMax), yMax(other.yMax) {}
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2022-10-11 15:30:39 +00:00
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};
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class CUVElement : public IElement {
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public:
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virtual TLockedToken< CTexture > GetValueTexture(int frame) const = 0;
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virtual void GetValueUV(int frame, SUVElementSet& valOut) const = 0;
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virtual bool HasConstantTexture() const = 0;
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virtual bool HasConstantUV() const = 0;
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};
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2022-10-09 16:34:58 +00:00
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#endif // _IELEMENT
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