prime/include/MetroidPrime/BodyState/CBSLoopAttack.hpp

29 lines
816 B
C++
Raw Normal View History

#ifndef _CBSLOOPATTACK
#define _CBSLOOPATTACK
#include "MetroidPrime/BodyState/CBodyState.hpp"
class CBSLoopAttack : public CBodyState {
public:
CBSLoopAttack();
bool CanShoot() const { return true; }
void Start(CBodyController& bc, CStateManager& mgr);
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
void Shutdown(CBodyController&);
pas::ELoopState GetState() const { return x4_state; }
pas::ELoopAttackType GetAttackType() const { return x8_loopAttackType; }
bool GetAdvance() const { return xc_25_advance; }
private:
pas::ELoopState x4_state;
pas::ELoopAttackType x8_loopAttackType;
bool xc_24_waitForAnimOver : 1;
bool xc_25_advance : 1;
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
};
#endif // _CBSLOOPATTACK