prime/include/MetroidPrime/CParticleGenInfoGeneric.hpp

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#ifndef _CPARTICLEGENINFOGENERIC
#define _CPARTICLEGENINFOGENERIC
#include "MetroidPrime/CParticleGenInfo.hpp"
class CParticleGen;
class CParticleGenInfoGeneric : public CParticleGenInfo {
public:
CParticleGenInfoGeneric(const SObjectTag& part, rstl::ncrc_ptr< CParticleGen > system, int frames,
const rstl::string& boneName, CVector3f scale,
CParticleData::EParentedMode parentMode, int flags,
CStateManager& stateMgr, TAreaId areaId, int lightId,
EParticleGenType state);
~CParticleGenInfoGeneric();
virtual void AddToRenderer();
virtual void Render();
virtual void Update(float dt, CStateManager& stateMgr);
virtual void SetOrientation(const CTransform4f& xf, CStateManager& stateMgr);
virtual void SetTranslation(const CVector3f& trans, CStateManager& stateMgr);
virtual void SetGlobalOrientation(const CTransform4f& xf, CStateManager& stateMgr);
virtual void SetGlobalTranslation(const CVector3f& trans, CStateManager& stateMgr);
virtual void SetGlobalScale(const CVector3f& scale);
virtual void SetParticleEmission(bool isActive, CStateManager& stateMgr);
virtual bool IsSystemDeletable() const;
virtual rstl::optional_object<CAABox> GetBounds() const;
virtual bool HasActiveParticles() const;
virtual void DestroyParticles();
virtual bool HasLight() const;
virtual TUniqueId GetLightId() const;
virtual void DeleteLight(CStateManager& stateMgr);
virtual void SetModulationColor(const CColor& color);
const rstl::rc_ptr< CParticleGen >& GetParticleSystem() const { return x84_system; }
private:
rstl::ncrc_ptr< CParticleGen > x84_system;
TUniqueId x88_lightId;
};
#endif // _CPARTICLEGENINFOGENERIC