prime/include/MetroidPrime/ScriptObjects/CFire.hpp

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#ifndef _CFIRE
#define _CFIRE
#include "types.h"
#include "MetroidPrime/CActor.hpp"
#include "MetroidPrime/CDamageInfo.hpp"
#include "Kyoto/Particles/CElementGen.hpp"
#include "Kyoto/Particles/CGenDescription.hpp"
#include "Kyoto/TToken.hpp"
class CFire : public CActor {
public:
CFire(const TToken< CGenDescription >& effect, TUniqueId uid, TAreaId area, bool active,
TUniqueId owner, const CTransform4f& xf, const CDamageInfo& dInfo, const CAABox& aabox,
const CVector3f& vec, bool b1, CAssetId visorEffect, bool b2, bool b3, bool b4, float f1,
float f2, float f3, float f4);
// CEntity
~CFire();
void Accept(IVisitor& visitor);
void Think(float dt, CStateManager& mgr);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
// CActor
void Render(const CStateManager&) const;
rstl::optional_object< CAABox > GetTouchBounds() const;
void Touch(CActor&, CStateManager&);
private:
rstl::single_ptr< CElementGen > xe8_;
TUniqueId xec_owner;
CDamageInfo xf0_damageInfo1;
CDamageInfo x10c_damageInfo2;
rstl::optional_object< CAABox > x128_;
float x144_;
bool x148_24_ : 1;
bool x148_25_ : 1;
bool x148_26_ : 1;
bool x148_27_ : 1;
bool x148_28_ : 1;
bool x148_29_ : 1;
float x14c_;
CAssetId x150_;
float x154_;
float x158_;
float x15c_;
};
#endif // _CFIRE