prime/include/MetroidPrime/ScriptObjects/CScriptCameraShaker.hpp

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#ifndef _CSCRIPTCAMERASHAKER
#define _CSCRIPTCAMERASHAKER
#include "MetroidPrime/CEntity.hpp"
#include "MetroidPrime/Cameras/CCameraShakeData.hpp"
class CScriptCameraShaker : public CEntity {
CCameraShakeData x34_shakeData;
public:
CScriptCameraShaker(TUniqueId uid, const rstl::string& name, const CEntityInfo& info, bool active,
const CCameraShakeData& shakeData);
~CScriptCameraShaker();
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
};
#endif // _CSCRIPTCAMERASHAKER