prime/include/MetroidPrime/Weapons/CBeamInfo.hpp

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#ifndef _CBEAMINFO
#define _CBEAMINFO
#include "MetroidPrime/TGameTypes.hpp"
#include "Kyoto/SObjectTag.hpp"
#include "Kyoto/Graphics/CColor.hpp"
class CBeamInfo {
private:
uint x0_;
/*
* 0x1: motion blur
* 0x2: pulse effect
* 0x4: one shot
* 0x8: phazon damage
*/
int x4_beamAttributes;
CAssetId x8_contactFxId;
CAssetId xc_pulseFxId;
CAssetId x10_textureId;
CAssetId x14_glowTextureId;
int x18_length;
float x1c_radius;
float x20_expansionSpeed;
float x24_lifeTime;
float x28_pulseSpeed;
float x2c_shutdownTime;
float x30_contactFxScale;
float x34_pulseFxScale;
float x38_travelSpeed;
CColor x3c_innerColor;
CColor x40_outerColor;
};
#endif // _CBEAMINFO