prime/include/Kyoto/Math/CMath.hpp

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#ifndef _CMATH_HPP
#define _CMATH_HPP
#include "types.h"
class CMath {
public:
static f32 FastCosR(f32 v);
static f32 FastSinR(f32 v);
static inline f32 FastFmod(f32 x, f32 y) {
int v = static_cast< int >(x * (1.f / y));
return x - v * y;
}
template < typename T >
static const T& Clamp(const T& min, const T& val, const T& max);
// ClampRadians__5CMathFf
};
#endif