prime/include/MetroidPrime/Weapons/CWeapon.hpp

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#ifndef _CWEAPON
#define _CWEAPON
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#include "types.h"
#include "MetroidPrime/CActor.hpp"
#include "MetroidPrime/CDamageInfo.hpp"
#include "MetroidPrime/Weapons/WeaponTypes.hpp"
class CWeapon : public CActor {
public:
// TODO
// CEntity
~CWeapon() override;
void Think(float dt, CStateManager& mgr) override;
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// CActor
void Render(const CStateManager&) const override;
EWeaponCollisionResponseTypes GetCollisionResponseType(const CVector3f&, const CVector3f&,
const CWeaponMode&,
int /*EProjectileAttrib?*/) const override;
void FluidFXThink(EFluidState, CScriptWater&, CStateManager&) override;
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EProjectileAttrib GetAttribField() const { return xe8_projectileAttribs; }
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private:
EProjectileAttrib xe8_projectileAttribs;
TUniqueId xec_ownerId;
EWeaponType xf0_weaponType;
CMaterialFilter xf8_filter;
CDamageInfo x110_origDamageInfo;
CDamageInfo x12c_curDamageInfo;
float x148_curTime;
float x14c_damageFalloffSpeed;
float x150_damageDuration;
float x154_interferenceDuration;
};
CHECK_SIZEOF(CWeapon, 0x158)
#endif // _CWEAPON