prime/include/Kyoto/Math/CTransform4f.hpp

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#ifndef __CTRANSFORM4F_HPP__
#define __CTRANSFORM4F_HPP__
#include "types.h"
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#include "Kyoto/Math/CVector3f.hpp"
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typedef const f32 (*ConstMtxPtr)[4];
class CInputStream;
class CMatrix3f;
class CRelAngle;
class CTransform4f {
public:
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// CTransform4f() {
// // TODO
// }
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CTransform4f(const CVector3f& m0, const CVector3f& m1, const CVector3f& m2, const CVector3f& pos)
: m0(m0), posX(pos.GetX()), m1(m1), posY(pos.GetY()), m2(m2), posZ(pos.GetZ()) {}
CTransform4f(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
CTransform4f(const CInputStream& in);
CTransform4f(const CMatrix3f& rotation, const CVector3f& translation);
CTransform4f(const CTransform4f& other);
CTransform4f& operator=(const CTransform4f& other);
CVector3f GetTranslation() const { return CVector3f(posX, posY, posZ); }
CVector3f GetRight() const { return CVector3f(m0.GetX(), m1.GetX(), m2.GetX()); }
CVector3f GetForward() const { return CVector3f(m0.GetY(), m1.GetY(), m2.GetY()); }
CVector3f GetUp() const { return CVector3f(m0.GetZ(), m1.GetZ(), m2.GetZ()); }
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ConstMtxPtr GetCStyleMatrix() const { return reinterpret_cast< ConstMtxPtr >(this); }
CMatrix3f BuildMatrix3f() const;
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f32 Get00() const { return m0.GetX(); }
f32 Get01() const { return m0.GetY(); }
f32 Get02() const { return m0.GetZ(); }
f32 Get03() const { return posX; }
f32 Get10() const { return m1.GetX(); }
f32 Get11() const { return m1.GetY(); }
f32 Get12() const { return m1.GetZ(); }
f32 Get13() const { return posY; }
f32 Get20() const { return m2.GetX(); }
f32 Get21() const { return m2.GetY(); }
f32 Get22() const { return m2.GetZ(); }
f32 Get23() const { return posZ; }
// GetColumn__12CTransform4fCF5EDimX
// GetColumn__12CTransform4fCF5EDimY
// GetColumn__12CTransform4fCF5EDimZ
// GetColumn__12CTransform4fCFi
// GetCStyleMatrix__12CTransform4fCFv
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CTransform4f GetInverse() const;
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CTransform4f GetQuickInverse() const;
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CTransform4f GetRotation() const;
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inline const CVector3f& GetRow(EDimX dim) const { return m0; }
inline const CVector3f& GetRow(EDimY dim) const { return m1; }
inline const CVector3f& GetRow(EDimZ dim) const { return m2; }
inline const CVector3f& GetRow(int i) const { return *(&m0 + i); }
// GetUp__12CTransform4fCFv
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static CTransform4f LookAt(const CVector3f& pos, const CVector3f& lookPos,
const CVector3f& up = CVector3f::Up());
// MakeRotationsBasedOnY__12CTransform4fFRC13CUnitVector3f
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CTransform4f MultiplyIgnoreTranslation(const CTransform4f& other) const;
// Orthonormalize__12CTransform4fFv
CVector3f Rotate(const CVector3f& in) const;
void RotateLocalX(const CRelAngle& angle);
void RotateLocalY(const CRelAngle& angle);
void RotateLocalZ(const CRelAngle& angle);
// RotateX__12CTransform4fFRC9CRelAngle
// RotateY__12CTransform4fFRC9CRelAngle
// RotateZ__12CTransform4fFRC9CRelAngle
// Scale__12CTransform4fFf
// Scale__12CTransform4fFfff
static CTransform4f Scale(const CVector3f&);
// ScaleBy__12CTransform4fFf
// SetRotation__12CTransform4fFRC12CTransform4f
// SetRotation__12CTransform4fFRC9CMatrix3f
// TransposeMultiply__12CTransform4fCFRC9CVector3f
CVector3f TransposeRotate(const CVector3f& in) const;
void SetTranslation(const CVector3f& vec) {
posX = vec.GetX();
posY = vec.GetY();
posZ = vec.GetZ();
}
void AddTranslation(const CVector3f& vec) {
posX += vec.GetX();
posY += vec.GetY();
posZ += vec.GetZ();
}
void AddTranslationZ(f32 z) { posZ += z; }
CTransform4f& operator*=(const CTransform4f& other);
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CTransform4f operator*(const CTransform4f& vec) const;
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CVector3f operator*(const CVector3f& vec) const;
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static CTransform4f FromColumns(const CVector3f&, const CVector3f&, const CVector3f&,
const CVector3f&);
static CTransform4f Translate(f32 x, f32 y, f32 z);
static CTransform4f Translate(const CVector3f& vec);
static const CTransform4f& Identity() { return sIdentity; }
private:
CVector3f m0;
f32 posX;
CVector3f m1;
f32 posY;
CVector3f m2;
f32 posZ;
static CTransform4f sIdentity;
};
inline bool operator==(const CTransform4f& lhs, const CTransform4f& rhs);
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CHECK_SIZEOF(CTransform4f, 0x30)
#endif // __CTRANSFORM4F_HPP__