prime/include/MetroidPrime/Player/CStaticInterference.hpp

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#ifndef _CSTATICINTERFERENCE_HPP
#define _CSTATICINTERFERENCE_HPP
#include "types.h"
#include "MetroidPrime/TGameTypes.hpp"
#include "rstl/vector.hpp"
struct CStaticInterferenceSource {
TUniqueId x0_id;
float x4_magnitude;
float x8_timeLeft;
};
class CStaticInterference {
public:
CStaticInterference(int);
private:
rstl::vector< CStaticInterferenceSource > sources;
};
#endif