prime/include/MetroidPrime/CGameArea.hpp

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#ifndef _CGAMEAREA
#define _CGAMEAREA
#include "types.h"
#include "MetroidPrime/TGameTypes.hpp"
#include "Kyoto/IObjectStore.hpp"
#include "Kyoto/Math/CAABox.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
#include "rstl/auto_ptr.hpp"
#include "rstl/list.hpp"
#include "rstl/pair.hpp"
#include "rstl/rc_ptr.hpp"
#include "rstl/vector.hpp"
class IGameArea {
public:
virtual ~IGameArea();
virtual const CTransform4f& IGetTM() const = 0;
virtual CAssetId IGetStringTableAssetId() const = 0;
virtual uint IGetNumAttachedAreas() const = 0;
virtual TAreaId IGetAttachedAreaId(int) const = 0;
virtual bool IIsActive() const = 0;
virtual CAssetId IGetAreaAssetId() const = 0;
virtual int IGetAreaSaveId() const = 0;
virtual rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const = 0;
};
class Dock;
class CToken;
class IDvdRequest;
class CScriptAreaAttributes;
class CGameArea : public IGameArea {
public:
~CGameArea();
const CTransform4f& IGetTM() const override;
CAssetId IGetStringTableAssetId() const override;
uint IGetNumAttachedAreas() const override;
TAreaId IGetAttachedAreaId(int) const override;
bool IIsActive() const override;
CAssetId IGetAreaAssetId() const override;
int IGetAreaSaveId() const override;
rstl::pair< rstl::auto_ptr< uchar >, int > IGetScriptingMemoryAlways() const override;
bool IsLoaded() const { return xf0_24_postConstructed; }
bool IsActive() const { return xf0_25_active; }
void SetAreaAttributes(const CScriptAreaAttributes* areaAttributes);
private:
enum EPhase {
kP_LoadHeader,
kP_LoadSecSizes,
kP_ReserveSections,
kP_LoadDataSections,
kP_WaitForFinish,
};
TAreaId x4_selfIdx;
CAssetId x8_nameSTRG;
CTransform4f xc_transform;
CTransform4f x3c_invTransform;
CAABox x6c_aabb;
CAssetId x84_mrea;
int x88_areaId;
rstl::vector< ushort > x8c_attachedAreaIndices;
rstl::vector< SObjectTag > x9c_deps1;
rstl::vector< SObjectTag > xac_deps2;
rstl::vector< uint > xbc_layerDepOffsets;
rstl::vector< Dock > xcc_docks;
rstl::vector< CToken > xdc_tokens;
uint xec_totalResourcesSize;
bool xf0_24_postConstructed : 1;
bool xf0_25_active : 1;
bool xf0_26_tokensReady : 1;
bool xf0_27_loadPaused : 1;
bool xf0_28_validated : 1;
EPhase xf4_phase;
rstl::list< rstl::rc_ptr< IDvdRequest > > xf8_loadTransactions;
};
#endif // _CGAMEAREA