2022-10-09 05:13:17 +00:00
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#ifndef _CMAINFLOW
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#define _CMAINFLOW
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2022-10-01 06:19:09 +00:00
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#include "types.h"
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#include "MetroidPrime/CIOWin.hpp"
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2022-10-24 01:44:54 +00:00
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enum EClientFlowStates {
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kCFS_Unspecified = -1,
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kCFS_None = 0,
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kCFS_WinBad = 1,
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kCFS_WinGood = 2,
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kCFS_WinBest = 3,
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kCFS_LoseGame = 4,
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kCFS_Default = 5,
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kCFS_StateSetter = 6,
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kCFS_PreFrontEnd = 7,
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kCFS_FrontEnd = 8,
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kCFS_Game = 14,
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kCFS_GameExit = 15
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};
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2022-10-01 06:19:09 +00:00
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class CMainFlow : public CIOWin {
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public:
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CMainFlow();
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~CMainFlow() override;
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EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override;
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bool GetIsContinueDraw() const override;
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2022-10-24 01:44:54 +00:00
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void Draw() const override;
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void AdvanceGameState(CArchitectureQueue& queue);
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void SetGameState(EClientFlowStates state, CArchitectureQueue& queue);
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private:
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EClientFlowStates x14_gameState;
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2022-10-01 06:19:09 +00:00
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};
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2022-10-09 05:13:17 +00:00
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#endif // _CMAINFLOW
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