prime/include/MetroidPrime/ScriptObjects/CScriptActorKeyframe.hpp

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#ifndef _CSCRIPTACTORKEYFRAME
#define _CSCRIPTACTORKEYFRAME
#include "MetroidPrime/CEntity.hpp"
class CScriptActorKeyframe : public CEntity {
public:
CScriptActorKeyframe(TUniqueId uid, const rstl::string& name, const CEntityInfo& info, int animId,
bool looping, float lifetime, bool isPassive, int fadeOut, bool active,
float totalPlayback);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
void Think(float, CStateManager&) override;
void UpdateEntity(TUniqueId, CStateManager&);
bool IsPassive() const { return x44_25_isPassive; }
void SetIsPassive(bool b) { x44_25_isPassive = b; }
private:
int x34_animationId;
float x38_initialLifetime;
float x3c_playbackRate;
float x40_lifetime;
bool x44_24_looping : 1;
bool x44_25_isPassive : 1;
bool x44_26_fadeOut : 1;
bool x44_27_timedLoop : 1;
bool x44_28_playing : 1; // false;
bool x44_29_ : 1; // false;
};
#endif // _CSCRIPTACTORKEYFRAME