2022-10-09 06:55:24 +00:00
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#ifndef _DECODE
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#define _DECODE
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2022-10-14 07:45:18 +00:00
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#include "MetroidPrime/CArchMsgParmControllerStatus.hpp"
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#include "MetroidPrime/CArchMsgParmInt32.hpp"
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#include "MetroidPrime/CArchMsgParmInt32Int32VoidPtr.hpp"
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#include "MetroidPrime/CArchMsgParmNull.hpp"
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#include "MetroidPrime/CArchMsgParmReal32.hpp"
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#include "MetroidPrime/CArchMsgParmUserInput.hpp"
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#include "MetroidPrime/CArchitectureMessage.hpp"
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2022-10-14 07:45:18 +00:00
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class CIOWin;
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2022-10-09 06:55:24 +00:00
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namespace MakeMsg {
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const CArchMsgParmNull& GetParmDeleteIOWin(const CArchitectureMessage& msg);
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CArchitectureMessage CreateCreateIOWin(EArchMsgTarget target, const int& pmin, const int& pmax,
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CIOWin* const&);
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const CArchMsgParmInt32Int32VoidPtr& GetParmCreateIOWin(const CArchitectureMessage& msg);
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const CArchMsgParmInt32Int32VoidPtr& GetParmChangeIOWinPriority(const CArchitectureMessage& msg);
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CArchitectureMessage CreateTimerTick(EArchMsgTarget target, const float& val);
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const CArchMsgParmReal32& GetParmTimerTick(const CArchitectureMessage& msg);
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CArchitectureMessage CreateUserInput(EArchMsgTarget target, const CFinalInput& input);
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const CArchMsgParmUserInput& GetParmUserInput(const CArchitectureMessage& msg);
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const CArchMsgParmInt32& GetParmNewGameflowState(const CArchitectureMessage& msg);
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CArchitectureMessage CreateControllerStatus(EArchMsgTarget target, const short& chan,
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const bool& connected);
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CArchitectureMessage CreateQuitGameplay(EArchMsgTarget target);
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const CArchMsgParmInt32& GetParmFrameBegin(const CArchitectureMessage& msg);
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CArchitectureMessage CreateFrameBegin(EArchMsgTarget target, const int& a);
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CArchitectureMessage CreateFrameEnd(EArchMsgTarget target, const int& a);
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} // namespace MakeMsg
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2022-10-09 06:55:24 +00:00
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#endif // _DECODE
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