2022-10-17 15:02:11 +00:00
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#ifndef _CGAMELIGHT
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#define _CGAMELIGHT
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#include "MetroidPrime/CActor.hpp"
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#include "Kyoto/Graphics/CLight.hpp"
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class CGameLight : public CActor {
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public:
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CGameLight(TUniqueId uid, TAreaId aid, bool active, const rstl::string& name,
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const CTransform4f& xf, TUniqueId parentId, const CLight& light, uint sourceId,
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uint priority, float lifeTime);
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2022-10-18 20:21:14 +00:00
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~CGameLight();
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2022-10-17 15:02:11 +00:00
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void SetLight(const CLight& light);
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CLight GetLight() const;
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2022-10-18 20:21:14 +00:00
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void Think(float dt, CStateManager& mgr) override;
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void Accept(IVisitor& visitor) override;
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void SetLightPriorityAndId();
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2022-10-17 15:02:11 +00:00
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private:
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TUniqueId xe8_parentId;
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CLight xec_light;
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uint x13c_lightId;
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uint x140_priority;
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float x144_lifeTime;
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};
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CHECK_SIZEOF(CGameLight, 0x148)
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#endif // _CGAMELIGHT
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