prime/include/MetroidPrime/BodyState/CABSReaction.hpp

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#ifndef _CABSREACTION
#define _CABSREACTION
#include "MetroidPrime/BodyState/CAdditiveBodyState.hpp"
class CABSReaction : public CAdditiveBodyState {
public:
CABSReaction();
~CABSReaction();
void Start(CBodyController& bc, CStateManager& mgr);
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
void Shutdown(CBodyController& bc);
float GetWeight() const { return x4_weight; }
bool IsActive() const { return x10_active; }
private:
float x4_weight;
int x8_anim;
pas::EAdditiveReactionType xc_type;
bool x10_active;
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
void StopAnimation(CBodyController& bc);
};
#endif // _CABSREACTION