2022-10-25 15:43:42 +00:00
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#ifndef _CABSREACTION
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#define _CABSREACTION
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#include "MetroidPrime/BodyState/CAdditiveBodyState.hpp"
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class CABSReaction : public CAdditiveBodyState {
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public:
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CABSReaction();
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2022-10-28 12:33:10 +00:00
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~CABSReaction();
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2023-02-06 07:21:28 +00:00
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void Start(CBodyController& bc, CStateManager& mgr);
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
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void Shutdown(CBodyController& bc);
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2022-10-28 12:33:10 +00:00
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float GetWeight() const { return x4_weight; }
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bool IsActive() const { return x10_active; }
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private:
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float x4_weight;
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int x8_anim;
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pas::EAdditiveReactionType xc_type;
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bool x10_active;
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pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
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void StopAnimation(CBodyController& bc);
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2022-10-25 15:43:42 +00:00
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};
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#endif // _CABSREACTION
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