#ifndef _WEAPONCOMMON_HPP
#define _WEAPONCOMMON_HPP
namespace NWeaponTypes {
enum EGunAnimType {
kGAT_BasePosition,
kGAT_Shoot,
kGAT_ChargeUp,
kGAT_ChargeLoop,
kGAT_ChargeShoot,
kGAT_FromMissile,
kGAT_ToMissile,
kGAT_MissileShoot,
kGAT_MissileReload,
kGAT_FromBeam,
kGAT_ToBeam
};
CSfxHandle play_sfx(u16 sfx, bool underwater, bool looped, short pan);
}
#endif _WEAPONCOMMON_HPP