2022-10-09 05:13:17 +00:00
|
|
|
#ifndef _CPHAZONBEAM
|
|
|
|
#define _CPHAZONBEAM
|
|
|
|
|
|
|
|
#include "types.h"
|
2022-10-06 10:38:13 +00:00
|
|
|
|
|
|
|
#include "MetroidPrime/Weapons/CGunWeapon.hpp"
|
|
|
|
|
|
|
|
class CPhazonBeam : public CGunWeapon {
|
|
|
|
public:
|
|
|
|
CPhazonBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
|
2022-10-09 05:13:17 +00:00
|
|
|
EMaterialTypes playerMaterial, const CVector3f& scale);
|
2022-10-06 11:37:57 +00:00
|
|
|
~CPhazonBeam();
|
2022-10-09 05:13:17 +00:00
|
|
|
|
2022-10-06 10:38:13 +00:00
|
|
|
private:
|
|
|
|
u8 x21c_pad[0x60];
|
|
|
|
};
|
|
|
|
CHECK_SIZEOF(CPhazonBeam, 0x27c)
|
|
|
|
|
2022-10-09 05:13:17 +00:00
|
|
|
#endif // _CPHAZONBEAM
|