prime/include/MetroidPrime/Weapons/CWaveBeam.hpp

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#ifndef _CWAVEBEAM
#define _CWAVEBEAM
#include "types.h"
#include "MetroidPrime/Weapons/CGunWeapon.hpp"
class CWaveBeam : public CGunWeapon {
public:
CWaveBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const CVector3f& scale);
~CWaveBeam();
private:
u8 x21c_pad[0x40];
};
CHECK_SIZEOF(CWaveBeam, 0x25c)
#endif // _CWAVEBEAM