2022-09-18 05:55:13 +00:00
|
|
|
#ifndef _CPHYSICSACTOR_HPP
|
|
|
|
#define _CPHYSICSACTOR_HPP
|
|
|
|
|
|
|
|
#include "types.h"
|
|
|
|
|
|
|
|
#include "MetroidPrime/CActor.hpp"
|
|
|
|
#include "MetroidPrime/CAxisAngle.hpp"
|
|
|
|
|
|
|
|
#include "Kyoto/Math/CAABox.hpp"
|
|
|
|
#include "Kyoto/Math/CMatrix3f.hpp"
|
|
|
|
#include "Kyoto/Math/CNUQuaternion.hpp"
|
|
|
|
#include "Kyoto/Math/CVector3f.hpp"
|
|
|
|
|
|
|
|
#include "Collision/CCollidableAABox.hpp"
|
|
|
|
|
|
|
|
#include "rstl/optional_object.hpp"
|
|
|
|
|
|
|
|
struct SMoverData {
|
|
|
|
CVector3f x0_velocity;
|
|
|
|
CAxisAngle xc_angularVelocity;
|
|
|
|
CVector3f x18_momentum;
|
|
|
|
CAxisAngle x24_;
|
|
|
|
f32 x30_mass;
|
|
|
|
|
|
|
|
SMoverData(f32 mass, const CVector3f& velocity, const CAxisAngle& angularVelocity,
|
|
|
|
const CVector3f& momentum, const CAxisAngle& unk)
|
|
|
|
: x0_velocity(velocity)
|
|
|
|
, xc_angularVelocity(angularVelocity)
|
|
|
|
, x18_momentum(momentum)
|
|
|
|
, x24_(unk)
|
|
|
|
, x30_mass(mass) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
class CMotionState {
|
|
|
|
public:
|
|
|
|
// TODO
|
|
|
|
|
|
|
|
private:
|
|
|
|
CVector3f x0_translation;
|
|
|
|
CNUQuaternion xc_orientation;
|
|
|
|
CVector3f x1c_velocity;
|
|
|
|
CAxisAngle x28_angularMomentum;
|
|
|
|
};
|
|
|
|
CHECK_SIZEOF(CMotionState, 0x34)
|
|
|
|
|
|
|
|
class CCollisionInfoList;
|
|
|
|
|
|
|
|
class CPhysicsActor : public CActor {
|
|
|
|
public:
|
|
|
|
CPhysicsActor(TUniqueId uid, bool active, const rstl::string& name, const CEntityInfo& info,
|
|
|
|
const CTransform4f& xf, const CModelData& mData, const CMaterialList& matList,
|
|
|
|
const CAABox& aabb, const SMoverData& moverData, const CActorParameters& actParams,
|
|
|
|
f32 stepUp, f32 stepDown);
|
|
|
|
~CPhysicsActor() override;
|
|
|
|
|
|
|
|
// CActor
|
|
|
|
CVector3f GetOrbitPosition(const CStateManager& mgr) const override;
|
|
|
|
CVector3f GetAimPosition(const CStateManager& mgr, f32 val) const override;
|
|
|
|
|
|
|
|
// CPhysicsActor
|
|
|
|
virtual const CCollisionPrimitive* GetCollisionPrimitive() const;
|
|
|
|
virtual CTransform4f GetPrimitiveTransform() const;
|
|
|
|
virtual void CollidedWith(TUniqueId id, const CCollisionInfoList& list, CStateManager& mgr);
|
|
|
|
virtual f32 GetStepDownHeight() const;
|
2022-09-19 04:19:46 +00:00
|
|
|
virtual f32 GetStepUpHeight() const;
|
2022-09-18 05:55:13 +00:00
|
|
|
virtual f32 GetWeight() const;
|
|
|
|
|
|
|
|
CAABox GetBoundingBox() const;
|
2022-09-19 04:19:46 +00:00
|
|
|
void MoveCollisionPrimitive(const CVector3f&);
|
2022-10-03 04:49:11 +00:00
|
|
|
void SetVelocityWR(const CVector3f&);
|
2022-10-02 10:13:35 +00:00
|
|
|
void SetAngularVelocityWR(const CAxisAngle& angVel);
|
2022-10-03 11:55:03 +00:00
|
|
|
CAxisAngle GetAngularVelocityOR() const;
|
2022-10-03 04:49:11 +00:00
|
|
|
void ClearForcesAndTorques();
|
2022-09-21 05:18:07 +00:00
|
|
|
void Stop();
|
|
|
|
|
|
|
|
CMotionState GetMotionState() const;
|
|
|
|
void SetMotionState(const CMotionState& state);
|
2022-09-18 05:55:13 +00:00
|
|
|
|
|
|
|
bool GetMovable() const { return xf8_24_movable; }
|
|
|
|
void SetMovable(bool v) { xf8_24_movable = v; }
|
|
|
|
|
|
|
|
private:
|
|
|
|
f32 xe8_mass;
|
|
|
|
f32 xec_massRecip;
|
|
|
|
f32 xf0_inertiaTensor;
|
|
|
|
f32 xf4_inertiaTensorRecip;
|
|
|
|
bool xf8_24_movable : 1;
|
|
|
|
bool xf8_25_angularEnabled : 1;
|
|
|
|
bool xf9_standardCollider;
|
|
|
|
CVector3f xfc_constantForce;
|
|
|
|
CAxisAngle x108_angularMomentum;
|
|
|
|
CMatrix3f x114_;
|
|
|
|
CVector3f x138_velocity;
|
|
|
|
CAxisAngle x144_angularVelocity;
|
|
|
|
CVector3f x150_momentum;
|
|
|
|
CVector3f x15c_force;
|
|
|
|
CVector3f x168_impulse;
|
|
|
|
CAxisAngle x174_torque;
|
|
|
|
CAxisAngle x180_angularImpulse;
|
|
|
|
CVector3f x18c_moveImpulse;
|
|
|
|
CAxisAngle x198_moveAngularImpulse;
|
|
|
|
CAABox x1a4_baseBoundingBox;
|
|
|
|
CCollidableAABox x1c0_collisionPrimitive;
|
|
|
|
CVector3f x1e8_primitiveOffset;
|
|
|
|
CMotionState x1f4_lastNonCollidingState;
|
|
|
|
rstl::optional_object< CVector3f > x228_lastFloorPlaneNormal;
|
|
|
|
f32 x238_maximumCollisionVelocity;
|
|
|
|
f32 x23c_stepUpHeight;
|
|
|
|
f32 x240_stepDownHeight;
|
|
|
|
f32 x244_restitutionCoefModifier;
|
|
|
|
f32 x248_collisionAccuracyModifier;
|
|
|
|
uint x24c_numTicksStuck;
|
|
|
|
uint x250_numTicksPartialUpdate;
|
|
|
|
};
|
|
|
|
CHECK_SIZEOF(CPhysicsActor, 0x258)
|
|
|
|
|
2022-09-18 06:05:46 +00:00
|
|
|
#endif
|