2022-09-19 04:19:46 +00:00
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#ifndef _CGAMECOLLISION_HPP
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#define _CGAMECOLLISION_HPP
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#include "types.h"
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class CStateManager;
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class CCollisionPrimitive;
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class CTransform4f;
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class CMaterialFilter;
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class CGameCollision {
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public:
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static bool DetectStaticCollisionBoolean(const CStateManager&, const CCollisionPrimitive&,
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const CTransform4f&, const CMaterialFilter&);
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2022-09-21 05:18:07 +00:00
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static bool DetectDynamicCollisionBoolean(const CCollisionPrimitive&, const CTransform4f&,
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const TEntityList&, const CStateManager&);
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2022-09-19 04:19:46 +00:00
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};
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#endif
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