prime/include/MetroidPrime/Player/CMorphBall.hpp

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#ifndef _CMORPHBALL
#define _CMORPHBALL
class CMorphBall {
public:
enum EBallBoostState { kBBS_BoostAvailable, kBBS_BoostDisabled };
enum ESpiderBallState { kSBS_Inactive, kSBS_Active };
enum EBombJumpState { kBJS_BombJumpAvailable, kBJS_BombJumpDisabled };
//
float GetBallRadius() const;
EBallBoostState GetBallBoostState() const; // { return x1e3c_boostState; }
void SetBallBoostState(EBallBoostState state);
EBombJumpState GetBombJumpState() const; // { return x1e40_bombJumpState; }
void SetBombJumpState(EBombJumpState state);
};
#endif // _CMORPHBALL