#ifndef _CPLAYERSTATE_HPP
#define _CPLAYERSTATE_HPP
#include "types.h"
class CStateManager;
class CPlayerState {
public:
enum EPlayerVisor {
kPV_Combat,
kPV_XRay,
kPV_Scan,
kPV_Thermal,
};
EPlayerVisor GetActiveVisor(const CStateManager& mgr) const;
void SetIsFusionEnabled(bool v);
private:
u8 pad[0x198];
#endif