prime/include/GuiSys/CGuiObject.hpp

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#ifndef _CGUIOBJECT
#define _CGUIOBJECT
#include "Kyoto/Math/CTransform4f.hpp"
class CGuiWidgetDrawParms;
class CMatrix4f;
class CVector2f;
class CGuiObject {
public:
CGuiObject();
virtual ~CGuiObject();
virtual void Update(float dt);
virtual void Draw(const CGuiWidgetDrawParms& parms) const;
virtual void Initialize() = 0;
void MoveInWorld(const CVector3f& offset);
CVector3f GetWorldPosition() const;
CVector3f GetLocalPosition() const;
const CTransform4f& GetWorldTransform() const { return x34_worldXF; }
void SetLocalPosition(const CVector3f& pos);
void SetLocalTransform(const CTransform4f& xf);
void SetO2WTransform(const CTransform4f& xf);
void RotateReset();
CVector3f RotateO2P(const CVector3f& vec) const;
CVector3f RotateW2O(const CVector3f& offset) const {
return x34_worldXF.TransposeRotate(offset);
}
CVector3f RotateTranslateW2O(const CVector3f& vec) const;
void MultiplyO2P(const CTransform4f& xf);
void RecalculateTransforms();
void AddChildObject(CGuiObject* child, bool a, bool b);
void SetParent(CGuiObject* obj) {
x64_parent = obj;
}
CGuiObject* Parent();
const CGuiObject* GetChildObject() const;
CGuiObject* ChildObject();
const CGuiObject* GetNextSibling() const;
CGuiObject* NextSibling();
private:
CTransform4f x4_localXF;
CTransform4f x34_worldXF;
CGuiObject* x64_parent;
CGuiObject* x68_child;
CGuiObject* x6c_nextSibling;
};
CHECK_SIZEOF(CGuiObject, 0x70)
#endif // _CGUIOBJECT