prime/include/Kyoto/Math/CQuaternion.hpp

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#ifndef _CQUATERNION_HPP
#define _CQUATERNION_HPP
#include "types.h"
#include "Kyoto/Math/CMatrix3f.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
class CQuaternion {
public:
CQuaternion(f32 w, f32 x, f32 y, f32 z) : w(w), x(x), y(y), z(z) {}
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// __ct__11CQuaternionFfRC9CVector3f
// CQuaternion(const CQuaternion& other)
// : w(other.w)
// , x(other.x)
// , y(other.y)
// , z(other.z) {}
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// CQuaternion& operator=(const CQuaternion& other) {
// w = other.w;
// x = other.x;
// y = other.y;
// z = other.z;
// }
CQuaternion operator*(const CQuaternion&) const;
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// __amu__11CQuaternionFRC11CQuaternion
// ScalarVector__11CQuaternionFfRC9CVector3f
// Slerp__11CQuaternionFRC11CQuaternionRC11CQuaternionf
// ShortestRotationArc__11CQuaternionFRC9CVector3fRC9CVector3f
// LookAt__11CQuaternionFRC13CUnitVector3fRC13CUnitVector3fRC9CRelAngle
// normalize_angle__Ff
// IsValidQuaternion__11CQuaternionCFf
// SlerpLocal__11CQuaternionFRC11CQuaternionRC11CQuaternionf
// AngleFrom__11CQuaternionCFRC11CQuaternion
// BuildEquivalent__11CQuaternionCFv
// BuildNormalized__11CQuaternionCFv
// AxisAngle__11CQuaternionFRC13CUnitVector3fRC9CRelAngle
// Transform__11CQuaternionCFRC9CVector3f
// XRotation__11CQuaternionFRC9CRelAngle
// YRotation__11CQuaternionFRC9CRelAngle
// ZRotation__11CQuaternionFRC9CRelAngle
// BuildTransform__11CQuaternionCFv
CTransform4f BuildTransform4f() const;
CTransform4f BuildTransform4f(const CVector3f&) const;
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CQuaternion BuildInverted() const {
// f64 w = this->w;
// f64 x = -this->x;
// f64 y = -this->y;
// f64 z = -this->z;
return CQuaternion(w, -x, -y, -z);
}
static CQuaternion FromMatrixRows(const CVector3f&, const CVector3f&, const CVector3f&);
static CQuaternion FromMatrix(const CMatrix3f&);
static CQuaternion FromMatrix(const CTransform4f&);
static const CQuaternion& NoRotation() { return sNoRotation; }
private:
f32 w;
f32 x;
f32 y;
f32 z;
static const CQuaternion sNoRotation;
};
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#endif