prime/include/MetroidPrime/Tweaks/CTweakPlayer.hpp

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#ifndef _CTWEAKPLAYER_HPP
#define _CTWEAKPLAYER_HPP
#include "types.h"
#include "MetroidPrime/Tweaks/ITweakObject.hpp"
#include "rstl/string.hpp"
class CTweakPlayer : public ITweakObject {
public:
~CTweakPlayer() override;
// TODO CPlayer::ESurfaceRestraints
f32 GetMaxTranslationalAcceleration(int s) const { return x4_maxTranslationalAcceleration[s]; }
f32 GetMaxRotationalAcceleration(int s) const { return x24_maxRotationalAcceleration[s]; }
f32 GetPlayerTranslationFriction(int s) const { return x44_translationFriction[s]; }
f32 GetPlayerRotationFriction(int s) const { return x64_rotationFriction[s]; }
f32 GetPlayerRotationMaxSpeed(int s) const { return x84_rotationMaxSpeed[s]; }
f32 GetPlayerTranslationMaxSpeed(int s) const { return xa4_translationMaxSpeed[s]; }
f32 GetNormalGravAccel() const { return xc4_normalGravAccel; }
f32 GetFluidGravAccel() const { return xc8_fluidGravAccel; }
f32 GetVerticalJumpAccel() const { return xcc_verticalJumpAccel; }
f32 GetHorizontalJumpAccel() const { return xd0_horizontalJumpAccel; }
f32 GetVerticalDoubleJumpAccel() const { return xd4_verticalDoubleJumpAccel; }
f32 GetHorizontalDoubleJumpAccel() const { return xd8_horizontalDoubleJumpAccel; }
f32 GetWaterJumpFactor() const { return xdc_waterJumpFactor; }
f32 GetWaterBallJumpFactor() const { return xe0_waterBallJumpFactor; }
f32 GetLavaJumpFactor() const { return xe4_lavaJumpFactor; }
f32 GetLavaBallJumpFactor() const { return xe8_lavaBallJumpFactor; }
f32 GetPhazonJumpFactor() const { return xec_phazonJumpFactor; }
f32 GetPhazonBallJumpFactor() const { return xf0_phazonBallJumpFactor; }
f32 GetAllowedJumpTime() const { return xf4_allowedJumpTime; }
f32 GetAllowedDoubleJumpTime() const { return xf8_allowedDoubleJumpTime; }
f32 GetMinDoubleJumpWindow() const { return xfc_minDoubleJumpWindow; }
f32 GetMaxDoubleJumpWindow() const { return x100_maxDoubleJumpWindow; }
f32 GetMinJumpTime() const { return x108_minJumpTime; }
f32 GetMinDoubleJumpTime() const { return x10c_minDoubleJumpTime; }
f32 GetAllowedLedgeTime() const { return x110_allowedLedgeTime; }
f32 GetDoubleJumpImpulse() const { return x114_doubleJumpImpulse; }
f32 GetBackwardsForceMultiplier() const { return x118_backwardsForceMultiplier; }
f32 GetBombJumpRadius() const { return x11c_bombJumpRadius; }
f32 GetBombJumpHeight() const { return x120_bombJumpHeight; }
f32 GetEyeOffset() const { return x124_eyeOffset; }
f32 GetTurnSpeedMultiplier() const { return x128_turnSpeedMultiplier; }
f32 GetFreeLookTurnSpeedMultiplier() const { return x12c_freeLookTurnSpeedMultiplier; }
f32 GetFreeLookSpeed() const { return x138_freeLookSpeed; }
f32 GetFreeLookSnapSpeed() const { return x13c_freeLookSnapSpeed; }
f32 GetFreeLookCenteredThresholdAngle() const { return x144_freeLookCenteredThresholdAngle; }
f32 GetFreeLookCenteredTime() const { return x148_freeLookCenteredTime; }
f32 GetOrbitModeTimer() const { return x180_orbitModeTimer; }
f32 GetOrbitUpperAngle() const { return x188_orbitUpperAngle; }
f32 GetOrbitLowerAngle() const { return x18c_orbitLowerAngle; }
f32 GetOrbitHorizAngle() const { return x190_orbitHorizAngle; }
f32 GetOrbitMaxTargetDistance() const { return x19c_orbitMaxTargetDistance; }
f32 GetOrbitMaxLockDistance() const { return x1a0_orbitMaxLockDistance; }
f32 GetOrbitDistanceThreshold() const { return x1a4_orbitDistanceThreshold; }
uint GetOrbitScreenBoxHalfExtentX(int zone) const { return x1a8_orbitScreenBoxHalfExtentX[zone]; }
uint GetOrbitScreenBoxHalfExtentY(int zone) const { return x1b0_orbitScreenBoxHalfExtentY[zone]; }
uint GetOrbitScreenBoxCenterX(int zone) const { return x1b8_orbitScreenBoxCenterX[zone]; }
uint GetOrbitScreenBoxCenterY(int zone) const { return x1c0_orbitScreenBoxCenterY[zone]; }
uint GetOrbitZoneIdealX(int zone) const { return x1c8_orbitZoneIdealX[zone]; }
uint GetOrbitZoneIdealY(int zone) const { return x1d0_orbitZoneIdealY[zone]; }
f32 GetOrbitNearX() const { return x1d8_orbitNearX; }
f32 GetOrbitNearZ() const { return x1dc_orbitNearZ; }
f32 GetOrbitFixedOffsetZDiff() const { return x1e8_orbitFixedOffsetZDiff; }
f32 GetOrbitZRange() const { return x1ec_orbitZRange; }
bool GetDashEnabled() const { return x200_24_dashEnabled; }
bool GetDashOnButtonRelease() const { return x200_25_dashOnButtonRelease; }
f32 GetDashButtonHoldCancelTime() const { return x204_dashButtonHoldCancelTime; }
f32 GetDashStrafeInputThreshold() const { return x208_dashStrafeInputThreshold; }
f32 GetSidewaysDoubleJumpImpulse() const { return x20c_sidewaysDoubleJumpImpulse; }
f32 GetSidewaysVerticalDoubleJumpAccel() const { return x210_sidewaysVerticalDoubleJumpAccel; }
f32 GetSidewaysHorizontalDoubleJumpAccel() const { return x214_sidewaysHorizontalDoubleJumpAccel; }
f32 GetScanningRange() const { return x218_scanningRange; }
bool GetScanRetention() const { return x21c_24_scanRetention; }
bool GetScanFreezesGame() const { return x21c_25_scanFreezesGame; }
bool GetOrbitWhileScanning() const { return x21c_26_orbitWhileScanning; }
f32 GetScanMaxTargetDistance() const { return x220_scanMaxTargetDistance; }
f32 GetScanMaxLockDistance() const { return x224_scanMaxLockDistance; }
bool GetMoveDuringFreeLook() const { return x228_27_moveDuringFreeLook; }
bool GetHoldButtonsForFreeLook() const { return x228_28_holdButtonsForFreeLook; }
bool GetTwoButtonsForFreeLook() const { return x228_29_twoButtonsForFreeLook; }
bool GetAimWhenOrbitingPoint() const { return x229_25_aimWhenOrbitingPoint; }
bool GetStayInFreeLookWhileFiring() const { return x229_26_stayInFreeLookWhileFiring; }
bool GetOrbitFixedOffset() const { return x229_29_orbitFixedOffset; }
bool GetGunButtonTogglesHolster() const { return x229_30_gunButtonTogglesHolster; }
bool GetGunNotFiringHolstersGun() const { return x229_31_gunNotFiringHolstersGun; }
bool GetFallingDoubleJump() const { return x22a_24_fallingDoubleJump; }
bool GetImpulseDoubleJump() const { return x22a_25_impulseDoubleJump; }
bool GetFiringCancelsCameraPitch() const { return x22a_26_firingCancelsCameraPitch; }
bool GetAssistedAimingIgnoreHorizontal() const { return x22a_27_assistedAimingIgnoreHorizontal; }
bool GetAssistedAimingIgnoreVertical() const { return x22a_28_assistedAimingIgnoreVertical; }
f32 GetAimMaxDistance() const { return x234_aimMaxDistance; }
f32 GetAimThresholdDistance() const { return x24c_aimThresholdDistance; }
f32 GetAimBoxWidth() const { return x258_aimBoxWidth; }
f32 GetAimBoxHeight() const { return x25c_aimBoxHeight; }
f32 GetAimTargetTimer() const { return x260_aimTargetTimer; }
f32 GetAimAssistHorizontalAngle() const { return x264_aimAssistHorizontalAngle; }
f32 GetAimAssistVerticalAngle() const { return x268_aimAssistVerticalAngle; }
f32 GetPlayerHeight() const { return x26c_playerHeight; }
f32 GetPlayerXYHalfExtent() const { return x270_playerXYHalfExtent; }
f32 GetStepUpHeight() const { return x274_stepUpHeight; }
f32 GetStepDownHeight() const { return x278_stepDownHeight; }
f32 GetPlayerBallHalfExtent() const { return x27c_playerBallHalfExtent; }
f32 GetOrbitDistanceMax() const { return x2a0_orbitDistanceMax; }
f32 GetGrappleSwingLength() const { return x2a4_grappleSwingLength; }
f32 GetGrappleSwingPeriod() const { return x2a8_grappleSwingPeriod; }
f32 GetGrapplePullSpeedMin() const { return x2ac_grapplePullSpeedMin; }
f32 GetMaxGrappleLockedTurnAlignDistance() const { return x2b4_maxGrappleLockedTurnAlignDistance; }
f32 GetGrapplePullSpeedProportion() const { return x2b8_grapplePullSpeedProportion; }
f32 GetGrapplePullSpeedMax() const { return x2bc_grapplePullSpeedMax; }
f32 GetGrappleLookCenterSpeed() const { return x2c0_grappleLookCenterSpeed; }
f32 GetMaxGrappleTurnSpeed() const { return x2c4_maxGrappleTurnSpeed; }
f32 GetGrappleJumpForce() const { return x2c8_grappleJumpForce; }
f32 GetGrappleReleaseTime() const { return x2cc_grappleReleaseTime; }
uint GetGrappleJumpMode() const { return x2d0_grappleJumpMode; }
bool GetOrbitReleaseBreaksGrapple() const { return x2d4_orbitReleaseBreaksGrapple; }
bool GetInvertGrappleTurn() const { return x2d5_invertGrappleTurn; }
f32 GetGrappleBeamSpeed() const { return x2d8_grappleBeamSpeed; }
f32 GetGrappleBeamXWaveAmplitude() const { return x2dc_grappleBeamXWaveAmplitude; }
f32 GetGrappleBeamZWaveAmplitude() const { return x2e0_grappleBeamZWaveAmplitude; }
f32 GetGrappleBeamAnglePhaseDelta() const { return x2e4_grappleBeamAnglePhaseDelta; }
f32 GetHorizontalFreeLookAngleVel() const { return x130_horizontalFreeLookAngleVel; }
f32 GetVerticalFreeLookAngleVel() const { return x134_verticalFreeLookAngleVel; }
f32 GetOrbitCameraSpeed() const { return x184_orbitCameraSpeed; }
f32 GetOrbitPreventionTime() const { return x1fc_orbitPreventionTime; }
bool GetFreeLookTurnsPlayer() const { return x228_24_freelookTurnsPlayer; }
f32 GetJumpCameraPitchDownStart() const { return x288_jumpCameraPitchDownStart; }
f32 GetJumpCameraPitchDownFull() const { return x28c_jumpCameraPitchDownFull; }
f32 GetJumpCameraPitchDownAngle() const { return x290_jumpCameraPitchDownAngle; }
f32 GetFallCameraPitchDownStart() const { return x294_fallCameraPitchDownStart; }
f32 GetFallCameraPitchDownFull() const { return x298_fallCameraPitchDownFull; }
f32 GetFallCameraPitchDownAngle() const { return x29c_fallCameraPitchDownAngle; }
f32 GetFirstPersonCameraSpeed() const { return x280_firstPersonCameraSpeed; }
f32 GetGrappleCameraSpeed() const { return x2b0_grappleCameraSpeed; }
f32 GetFreeLookDampenFactor() const { return x14c_freeLookDampenFactor; }
f32 GetLeftAnalogMax() const { return x150_leftDiv; }
f32 GetRightAnalogMax() const { return x154_rightDiv; }
f32 GetOrbitMinDistance(int type) const { return x158_orbitMinDistance[type]; }
f32 GetOrbitNormalDistance(int type) const { return x164_orbitNormalDistance[type]; }
f32 GetOrbitMaxDistance(int type) const { return x170_orbitMaxDistance[type]; }
f32 GetFrozenTimeout() const { return x2f8_frozenTimeout; }
uint GetIceBreakJumpCount() const { return x2fc_iceBreakJumpCount; }
f32 GetVariaDamageReduction() const { return x300_variaDamageReduction; }
f32 GetGravityDamageReduction() const { return x304_gravityDamageReduction; }
f32 GetPhazonDamageReduction() const { return x308_phazonDamageReduction; }
private:
f32 x4_maxTranslationalAcceleration[8];
f32 x24_maxRotationalAcceleration[8];
f32 x44_translationFriction[8];
f32 x64_rotationFriction[8];
f32 x84_rotationMaxSpeed[8];
f32 xa4_translationMaxSpeed[8];
f32 xc4_normalGravAccel;
f32 xc8_fluidGravAccel;
f32 xcc_verticalJumpAccel;
f32 xd0_horizontalJumpAccel;
f32 xd4_verticalDoubleJumpAccel;
f32 xd8_horizontalDoubleJumpAccel;
f32 xdc_waterJumpFactor;
f32 xe0_waterBallJumpFactor;
f32 xe4_lavaJumpFactor;
f32 xe8_lavaBallJumpFactor;
f32 xec_phazonJumpFactor;
f32 xf0_phazonBallJumpFactor;
f32 xf4_allowedJumpTime;
f32 xf8_allowedDoubleJumpTime;
f32 xfc_minDoubleJumpWindow;
f32 x100_maxDoubleJumpWindow;
f32 x104_;
f32 x108_minJumpTime;
f32 x10c_minDoubleJumpTime;
f32 x110_allowedLedgeTime;
f32 x114_doubleJumpImpulse;
f32 x118_backwardsForceMultiplier;
f32 x11c_bombJumpRadius;
f32 x120_bombJumpHeight;
f32 x124_eyeOffset;
f32 x128_turnSpeedMultiplier;
f32 x12c_freeLookTurnSpeedMultiplier;
f32 x130_horizontalFreeLookAngleVel;
f32 x134_verticalFreeLookAngleVel;
f32 x138_freeLookSpeed;
f32 x13c_freeLookSnapSpeed;
f32 x140_;
f32 x144_freeLookCenteredThresholdAngle;
f32 x148_freeLookCenteredTime;
f32 x14c_freeLookDampenFactor;
f32 x150_leftDiv;
f32 x154_rightDiv;
f32 x158_orbitMinDistance[3];
f32 x164_orbitNormalDistance[3];
f32 x170_orbitMaxDistance[3];
f32 x17c_;
f32 x180_orbitModeTimer;
f32 x184_orbitCameraSpeed;
f32 x188_orbitUpperAngle;
f32 x18c_orbitLowerAngle;
f32 x190_orbitHorizAngle;
f32 x194_;
f32 x198_;
f32 x19c_orbitMaxTargetDistance;
f32 x1a0_orbitMaxLockDistance;
f32 x1a4_orbitDistanceThreshold;
uint x1a8_orbitScreenBoxHalfExtentX[2];
uint x1b0_orbitScreenBoxHalfExtentY[2];
uint x1b8_orbitScreenBoxCenterX[2];
uint x1c0_orbitScreenBoxCenterY[2];
uint x1c8_orbitZoneIdealX[2];
uint x1d0_orbitZoneIdealY[2];
f32 x1d8_orbitNearX;
f32 x1dc_orbitNearZ;
f32 x1e0_;
f32 x1e4_;
f32 x1e8_orbitFixedOffsetZDiff;
f32 x1ec_orbitZRange;
f32 x1f0_;
f32 x1f4_;
f32 x1f8_;
f32 x1fc_orbitPreventionTime;
bool x200_24_dashEnabled : 1;
bool x200_25_dashOnButtonRelease : 1;
f32 x204_dashButtonHoldCancelTime;
f32 x208_dashStrafeInputThreshold;
f32 x20c_sidewaysDoubleJumpImpulse;
f32 x210_sidewaysVerticalDoubleJumpAccel;
f32 x214_sidewaysHorizontalDoubleJumpAccel;
f32 x218_scanningRange;
bool x21c_24_scanRetention : 1;
bool x21c_25_scanFreezesGame : 1;
bool x21c_26_orbitWhileScanning : 1;
f32 x220_scanMaxTargetDistance;
f32 x224_scanMaxLockDistance;
bool x228_24_freelookTurnsPlayer : 1;
bool x228_25_ : 1;
bool x228_26_ : 1;
bool x228_27_moveDuringFreeLook : 1;
bool x228_28_holdButtonsForFreeLook : 1;
bool x228_29_twoButtonsForFreeLook : 1;
bool x228_30_ : 1;
bool x228_31_ : 1;
bool x229_24_ : 1;
bool x229_25_aimWhenOrbitingPoint : 1;
bool x229_26_stayInFreeLookWhileFiring : 1;
bool x229_27_ : 1;
bool x229_28_ : 1;
bool x229_29_orbitFixedOffset : 1;
bool x229_30_gunButtonTogglesHolster : 1;
bool x229_31_gunNotFiringHolstersGun : 1;
bool x22a_24_fallingDoubleJump : 1;
bool x22a_25_impulseDoubleJump : 1;
bool x22a_26_firingCancelsCameraPitch : 1;
bool x22a_27_assistedAimingIgnoreHorizontal : 1;
bool x22a_28_assistedAimingIgnoreVertical : 1;
f32 x22c_;
f32 x230_;
f32 x234_aimMaxDistance;
f32 x238_;
f32 x23c_;
f32 x240_;
f32 x244_;
f32 x248_;
f32 x24c_aimThresholdDistance;
f32 x250_;
f32 x254_;
f32 x258_aimBoxWidth;
f32 x25c_aimBoxHeight;
f32 x260_aimTargetTimer;
f32 x264_aimAssistHorizontalAngle;
f32 x268_aimAssistVerticalAngle;
f32 x26c_playerHeight;
f32 x270_playerXYHalfExtent;
f32 x274_stepUpHeight;
f32 x278_stepDownHeight;
f32 x27c_playerBallHalfExtent;
f32 x280_firstPersonCameraSpeed;
f32 x284_;
f32 x288_jumpCameraPitchDownStart;
f32 x28c_jumpCameraPitchDownFull;
f32 x290_jumpCameraPitchDownAngle;
f32 x294_fallCameraPitchDownStart;
f32 x298_fallCameraPitchDownFull;
f32 x29c_fallCameraPitchDownAngle;
f32 x2a0_orbitDistanceMax;
f32 x2a4_grappleSwingLength;
f32 x2a8_grappleSwingPeriod;
f32 x2ac_grapplePullSpeedMin;
f32 x2b0_grappleCameraSpeed;
f32 x2b4_maxGrappleLockedTurnAlignDistance;
f32 x2b8_grapplePullSpeedProportion;
f32 x2bc_grapplePullSpeedMax;
f32 x2c0_grappleLookCenterSpeed;
f32 x2c4_maxGrappleTurnSpeed;
f32 x2c8_grappleJumpForce;
f32 x2cc_grappleReleaseTime;
uint x2d0_grappleJumpMode;
bool x2d4_orbitReleaseBreaksGrapple;
bool x2d5_invertGrappleTurn;
f32 x2d8_grappleBeamSpeed;
f32 x2dc_grappleBeamXWaveAmplitude;
f32 x2e0_grappleBeamZWaveAmplitude;
f32 x2e4_grappleBeamAnglePhaseDelta;
f32 x2e8_;
f32 x2ec_;
f32 x2f0_;
bool x2f4_;
f32 x2f8_frozenTimeout;
uint x2fc_iceBreakJumpCount;
f32 x300_variaDamageReduction;
f32 x304_gravityDamageReduction;
f32 x308_phazonDamageReduction;
};
extern CTweakPlayer* gpTweakPlayer;
#endif