2022-08-30 04:05:16 +00:00
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#ifndef DOLPHIN_PAD_H
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#define DOLPHIN_PAD_H
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#include <dolphin/types.h>
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#define PAD_CHAN0 0
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#define PAD_CHAN1 1
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#define PAD_CHAN2 2
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#define PAD_CHAN3 3
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#define PAD_CHANMAX 4
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#define PAD_MOTOR_STOP 0
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#define PAD_MOTOR_RUMBLE 1
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#define PAD_MOTOR_STOP_HARD 2
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#define PAD_ERR_NONE 0
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#define PAD_ERR_NO_CONTROLLER -1
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#define PAD_ERR_NOT_READY -2
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#define PAD_ERR_TRANSFER -3
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#define PAD_BUTTON_LEFT 0x0001
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#define PAD_BUTTON_RIGHT 0x0002
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#define PAD_BUTTON_DOWN 0x0004
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#define PAD_BUTTON_UP 0x0008
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#define PAD_TRIGGER_Z 0x0010
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#define PAD_TRIGGER_R 0x0020
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#define PAD_TRIGGER_L 0x0040
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#define PAD_BUTTON_A 0x0100
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#define PAD_BUTTON_B 0x0200
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#define PAD_BUTTON_X 0x0400
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#define PAD_BUTTON_Y 0x0800
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#define PAD_BUTTON_MENU 0x1000
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#define PAD_BUTTON_START 0x1000
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#define PAD_CHAN0_BIT 0x80000000
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#define PAD_CHAN1_BIT 0x40000000
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#define PAD_CHAN2_BIT 0x20000000
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#define PAD_CHAN3_BIT 0x10000000
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2022-09-18 06:05:46 +00:00
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#define PADButtonDown(buttonLast, button) ((((buttonLast) ^ (button)) & (button)))
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2022-09-13 04:52:59 +00:00
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2022-09-18 06:05:46 +00:00
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#define PADButtonUp(buttonLast, button) ((((buttonLast) ^ (button)) & (buttonLast)))
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2022-08-30 04:05:16 +00:00
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct PADStatus {
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u16 button;
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s8 stickX;
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s8 stickY;
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s8 substickX;
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s8 substickY;
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u8 triggerL;
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u8 triggerR;
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u8 analogA;
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u8 analogB;
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s8 err;
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} PADStatus;
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BOOL PADInit();
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u32 PADRead(PADStatus* status);
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BOOL PADReset(u32 mask);
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BOOL PADRecalibrate(u32 mask);
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void PADClamp(PADStatus* status);
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void PADClampCircle(PADStatus* status);
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void PADControlMotor(s32 chan, u32 cmd);
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void PADSetSpec(u32 spec);
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void PADControlAllMotors(const u32* cmdArr);
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void PADSetAnalogMode(u32 mode);
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#ifdef TARGET_PC
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/* New API to facilitate controller interactions */
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typedef struct PADDeadZones {
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bool emulateTriggers;
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bool useDeadzones;
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u16 stickDeadZone;
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u16 substickDeadZone;
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u16 leftTriggerActivationZone;
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u16 rightTriggerActivationZone;
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} PADDeadZones;
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typedef u16 PADButton;
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typedef struct PADButtonMapping {
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u32 nativeButton;
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PADButton padButton;
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} PADButtonMapping;
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/* Returns the total number of controllers */
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u32 PADCount();
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/* Returns the controller name for the given index into the controller map */
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const char* PADGetNameForControllerIndex(u32 idx);
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void PADSetPortForIndex(u32 index, s32 port);
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s32 PADGetIndexForPort(u32 port);
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void PADGetVidPid(u32 port, u32* vid, u32* pid);
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void PADClearPort(u32 port);
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const char* PADGetName(u32 port);
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void PADSetButtonMapping(u32 port, PADButtonMapping mapping);
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void PADSetAllButtonMappings(u32 port, PADButtonMapping buttons[12]);
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PADButtonMapping* PADGetButtonMappings(u32 port, u32* buttonCount);
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void PADSerializeMappings();
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PADDeadZones* PADGetDeadZones(u32 port);
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const char* PADGetButtonName(PADButton);
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const char* PADGetNativeButtonName(u32 button);
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/* Returns any pressed native button */
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s32 PADGetNativeButtonPressed(u32 port);
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void PADRestoreDefaultMapping(u32 port);
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void PADBlockInput(bool block);
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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