prime/include/musyx/musyx_priv.h

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#ifndef MUSYX_PRIV_H
#define MUSYX_PRIV_H
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#include "musyx/musyx.h"
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#ifdef __cplusplus
extern "C" {
#endif
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typedef struct _SynthInfo {
u32 freq;
u8 unk[0x20c];
u8 voices;
u8 music;
u8 sfx;
u8 studios;
} SynthInfo;
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typedef s32 (*SND_COMPARE)(u16*, u8*);
void dataInit(u32, s32); /* extern */
void dataInitStack(); /* extern */
s32 hwInit(s32*, u8, u8, s32); /* extern */
void s3dInit(s32); /* extern */
void seqInit(); /* extern */
void streamInit(); /* extern */
void synthInit(u32, u8); /* extern */
void vsInit(); /* extern */
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void hwExit();
void dataExit();
void s3dExit();
void synthExit();
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u32 synthGetTicksPerSecond(u32 seconds);
u16 sndRand(void);
s16 sndSin(u32 __x);
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u8* sndBSearch(u16* key, u8* subTab, s32 mainTab, s32 len, SND_COMPARE cmp);
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void sndConvertMs(u32* time);
void sndConvertTicks(u32* out, u32 seconds);
u32 sndConvert2Ms(u32 time);
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void hwDeactivateStudio(u8);
u32 hwIsActive(s32);
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extern SND_HOOKS salHooks;
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/* Math */
void salApplyMatrix(const SND_FMATRIX* a, const SND_FVECTOR* b, SND_FVECTOR* out);
float salNormalizeVector(SND_FVECTOR* vec);
void salCrossProduct(SND_FVECTOR* out, const SND_FVECTOR* a, const SND_FVECTOR* b);
void salInvertMatrix(SND_FMATRIX* out, const SND_FMATRIX* in);
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/* hardware */
/* TODO: Figure out what `unk` is */
bool hwAddInput(u8 studio, void* unk);
bool hwRemoveInput(u8 studio, void* unk);
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#ifdef __cplusplus
}
#endif
#endif