mirror of https://github.com/PrimeDecomp/prime.git
35 lines
596 B
C++
35 lines
596 B
C++
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#ifndef _CGAMECUBEDOLL
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#define _CGAMECUBEDOLL
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#include "Kyoto/TToken.hpp"
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#include "rstl/single_ptr.hpp"
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#include "rstl/vector.hpp"
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class CActorLights;
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class CModel;
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class CLight;
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class CGameCubeDoll {
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public:
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CGameCubeDoll();
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~CGameCubeDoll();
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void Update(float dt);
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void Draw(float alpha);
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void Touch();
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bool CheckLoadComplete();
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bool IsLoaded() const;
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private:
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CToken x0_model;
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rstl::vector< CLight > x8_lights;
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rstl::single_ptr< CActorLights > x18_actorLights;
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float x1c_fader;
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bool x20_24_loaded : 1;
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void UpdateActorLights();
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};
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#endif // _CGAMECUBEDOLL
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