prime/include/MetroidPrime/ScriptObjects/CScriptCoverPoint.hpp

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#ifndef _CSCRIPTCOVERPOINT
#define _CSCRIPTCOVERPOINT
#include "MetroidPrime/CActor.hpp"
#include "Kyoto/Animation/CharacterCommon.hpp"
class CScriptCoverPoint : public CActor {
public:
CScriptCoverPoint(TUniqueId uid, const rstl::string& name, const CEntityInfo& info,
const CTransform4f& xf, bool active, uint flags, bool crouch, float horizontalAngle,
float verticalAngle, float coverTime);
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
void Render(const CStateManager&) const override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
rstl::optional_object< CAABox > GetTouchBounds() const override;
bool ShouldCrouch() const;
bool ShouldStay() const;
bool ShouldWallHang() const;
bool ShouldLandHere() const;
void SetInUse(bool inUse);
bool GetInUse(TUniqueId uid) const;
bool Blown(const CVector3f& pos) const;
float GetSinSqVerticalAngle() const;
float GetCosHorizontalAngle() const;
pas::ECoverDirection GetAttackDirection() const;
void Reserve(TUniqueId id) { xfa_occupant = id; }
private:
// bool xe8_26_landHere : 1;
// bool xe8_27_wallHang : 1;
// bool xe8_28_stay : 1;
// bool xe8_29_ : 1;
// bool xe8_30_attackDirection : 1;
uint xe8_flags;
float xec_cosHorizontalAngle;
float xf0_sinVerticalAngle;
float xf4_coverTime;
bool xf8_24_crouch : 1;
bool xf8_25_inUse : 1;
TUniqueId xfa_occupant;
TUniqueId xfc_retreating;
rstl::optional_object< CAABox > x100_touchBounds;
float x11c_timeLeft;
};
#endif // _CSCRIPTCOVERPOINT