prime/include/MetroidPrime/CFluidPlaneManager.hpp

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#ifndef _CFLUIDPLANEMANAGER
#define _CFLUIDPLANEMANAGER
#include "types.h"
#include "MetroidPrime/CRippleManager.hpp"
#include "MetroidPrime/TGameTypes.hpp"
#include "rstl/reserved_vector.hpp"
class CScriptWater;
class CFluidPlaneManager {
public:
// TODO
void CreateSplash(TUniqueId splasher, CStateManager& mgr, const CScriptWater& water,
const CVector3f& pos, float factor, bool sfx);
private:
class CSplashRecord {
float x0_time;
TUniqueId x4_id;
};
CRippleManager x0_rippleManager;
rstl::reserved_vector< CSplashRecord, 32 > x18_splashes;
float x11c_uvT;
bool x120_;
bool x121_;
};
#endif // _CFLUIDPLANEMANAGER