mirror of https://github.com/PrimeDecomp/prime.git
30 lines
977 B
C++
30 lines
977 B
C++
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#ifndef _CINTERNALRAYCASTSTRUCTURE
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#define _CINTERNALRAYCASTSTRUCTURE
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#include "Collision/CMRay.hpp"
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#include "Kyoto/Math/CTransform4f.hpp"
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class CMaterialFilter;
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class CInternalRayCastStructure {
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public:
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CInternalRayCastStructure(const CVector3f& start, const CVector3f& dir, float length,
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const CTransform4f& xf, const CMaterialFilter& filter)
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: x0_ray(start, dir, length), x38_maxTime(length), x3c_xf(xf), x6c_filter(filter) {}
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const CMRay& GetRay() const { return x0_ray; }
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const CVector3f& GetStart() const { return x0_ray.GetStart(); }
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const CVector3f& GetNormal() const { return x0_ray.GetNormal(); }
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float GetMaxTime() const { return x38_maxTime; }
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const CTransform4f& GetTransform() const { return x3c_xf; }
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const CMaterialFilter& GetFilter() const { return x6c_filter; }
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private:
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CMRay x0_ray;
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float x38_maxTime;
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CTransform4f x3c_xf;
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const CMaterialFilter& x6c_filter;
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};
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#endif // _CINTERNALRAYCASTSTRUCTURE
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