prime/src/MetroidPrime/CInstruction.cpp

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#include "Kyoto/Text/CInstruction.hpp"
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/* TODO: These get ODR'd into CSplashScreen, so match and link that and put these in the header where they belong */
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uint CInstruction::GetAssetCount() const { return 0; }
void CInstruction::GetAssets(rstl::vector< CToken >& assetsOut) const {}
void CInstruction::PageInvoke(CFontRenderState& state, CTextRenderBuffer* buf) const {}