prime/include/MetroidPrime/ScriptObjects/CScriptSpecialFunction.hpp

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#ifndef _CSCRIPTSPECIALFUNCTION_HPP
#define _CSCRIPTSPECIALFUNCTION_HPP
#include "MetroidPrime/CActor.hpp"
#include "MetroidPrime/CDamageInfo.hpp"
#include "Kyoto/Graphics/CColor.hpp"
#include "Kyoto/Graphics/CTexture.hpp"
#include "Kyoto/Math/CAABox.hpp"
#include "Kyoto/Math/CTransform4f.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "Kyoto/TReservedAverage.hpp"
#include "MetroidPrime/Player/CPlayerState.hpp"
class CScriptSpecialFunction : public CActor {
public:
enum ESpecialFunction {
kSF_What = 0,
kSF_PlayerFollowLocator = 1,
kSF_SpinnerController = 2,
kSF_ObjectFollowLocator = 3,
kSF_ChaffTarget = 4,
kSF_InventoryActivator = 5,
kSF_MapStation = 6,
kSF_SaveStation = 7,
kSF_IntroBossRingController = 8,
kSF_ViewFrustumTester = 9,
kSF_ShotSpinnerController = 10,
kSF_EscapeSequence = 11,
kSF_BossEnergyBar = 12,
kSF_EndGame = 13,
kSF_HUDFadeIn = 14,
kSF_CinematicSkip = 15,
kSF_ScriptLayerController = 16,
kSF_RainSimulator = 17,
kSF_AreaDamage = 18,
kSF_ObjectFollowObject = 19,
kSF_RedundantHintSystem = 20,
kSF_DropBomb = 21,
kSF_ScaleActor = 22,
kSF_MissileStation = 23,
kSF_Billboard = 24,
kSF_PlayerInAreaRelay = 25,
kSF_HUDTarget = 26,
kSF_FogFader = 27,
kSF_EnterLogbook = 28,
kSF_PowerBombStation = 29,
kSF_Ending = 30,
kSF_FusionRelay = 31,
kSF_WeaponSwitch = 32,
kSF_FogVolume = 47,
kSF_RadialDamage = 48,
kSF_EnvFxDensityController = 49,
kSF_RumbleEffect = 50
};
enum ESpinnerControllerMode {
kSCM_Zero,
kSCM_One,
};
enum ERingState { kRS_Scramble, kRS_Rotate, kRS_Stopped, kRS_Breakup };
struct SRingController {
TUniqueId x0_id;
float x4_rotateSpeed;
bool x8_reachedTarget;
CVector3f xc_;
SRingController(TUniqueId uid, float rotateSpeed, bool reachedTarget);
};
private:
ESpecialFunction xe8_function;
rstl::string xec_locatorName;
float xfc_float1;
float x100_float2;
float x104_float3;
float x108_float4;
CVector3f x10c_vector3f;
CColor x118_color;
CDamageInfo x11c_damageInfo;
float x138_;
CTransform4f x13c_spinnerInitialXf;
float x16c_;
u16 x170_sfx1;
u16 x172_sfx2;
u16 x174_sfx3;
CSfxHandle x178_sfxHandle;
u32 x17c_;
float x180_;
TReservedAverage<uchar, 6> x184_; // metaforce has this as TReservedAverage<float, 6>, but volume is uchar here
u8 x190_pad[4]; // type change in x184_ fixes it being too big, but then it becomes 4 bytes too small
float x194_;
rstl::vector<SRingController> x198_ringControllers;
ERingState x1a8_ringState;
CVector3f x1ac_ringRotateTarget;
bool x1b8_ringReverse;
s32 x1bc_areaSaveId;
s32 x1c0_layerIdx;
CPlayerState::EItemType x1c4_item;
rstl::optional_object<CAABox> x1c8_touchBounds;
bool x1e4_24_spinnerInitializedXf : 1;
bool x1e4_25_spinnerCanMove : 1;
bool x1e4_26_sfx2Played : 1;
bool x1e4_27_sfx3Played : 1;
bool x1e4_28_frustumEntered : 1;
bool x1e4_29_frustumExited : 1;
bool x1e4_30_ : 1;
bool x1e4_31_inAreaDamage : 1;
bool x1e5_24_doSave : 1;
bool x1e5_25_playerInArea : 1;
bool x1e5_26_displayBillboard : 1;
rstl::optional_object<CToken> x1e8_; // CTexture?
public:
CScriptSpecialFunction(TUniqueId, const rstl::string&, const CEntityInfo&, const CTransform4f&, ESpecialFunction,
const rstl::string&, float, float, float, float, const CVector3f&, const CColor&,
bool, const CDamageInfo&, s32, s32, CPlayerState::EItemType, s16, s16, s16);
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void PreRender(CStateManager&, const CFrustumPlanes&) override;
void AddToRenderer(const CFrustumPlanes&, CStateManager&) override;
void Render(CStateManager&) override;
rstl::optional_object<CAABox> GetTouchBounds() const override { return x1c8_touchBounds; }
void SkipCinematic(CStateManager&);
void RingScramble(CStateManager&);
void ThinkIntroBossRingController(float, CStateManager&);
void ThinkPlayerFollowLocator(float, CStateManager&);
void ThinkSpinnerController(float, CStateManager&, ESpinnerControllerMode);
void ThinkObjectFollowLocator(float, CStateManager&);
void ThinkObjectFollowObject(float, CStateManager&);
void ThinkChaffTarget(float, CStateManager&);
void ThinkActorScale(float, CStateManager&);
void ThinkSaveStation(float, CStateManager&);
void ThinkRainSimulator(float, CStateManager&);
void ThinkAreaDamage(float, CStateManager&);
void ThinkPlayerInArea(float, CStateManager&);
bool ShouldSkipCinematic(CStateManager& stateMgr) const;
void DeleteEmitter(const CSfxHandle& handle);
u32 GetSpecialEnding(const CStateManager&) const;
void AddOrUpdateEmitter(float pitch, CSfxHandle& handle, u16 id, const CVector3f& pos, uchar vol);
};
#endif _CSCRIPTSPECIALFUNCTION_HPP