prime/include/Kyoto/Input/CControllerGamepadData.hpp

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#ifndef _CCONTROLLERGAMEPADDATA
#define _CCONTROLLERGAMEPADDATA
#include "Kyoto/Input/CControllerAxis.hpp"
#include "Kyoto/Input/CControllerButton.hpp"
#include "Kyoto/Input/InputTypes.hpp"
class CControllerGamepadData {
public:
void SetDeviceIsPresent(bool present) { x0_present = present; }
bool DeviceIsPresent() const { return x0_present; }
const CControllerAxis& GetAxis(EJoyAxis axis) const { return x4_axes[axis]; }
CControllerAxis& GetAxis(EJoyAxis axis) { return x4_axes[axis]; }
const CControllerButton& GetButton(EButton button) const { return x34_buttons[button]; }
CControllerButton& GetButton(EButton button) { return x34_buttons[button]; }
const CControllerAxis& GetAnalogButton(EAnalogButton button) const {
return x24_triggers[button];
}
CControllerAxis& GetAnalogButton(EAnalogButton button) { return x24_triggers[button]; }
private:
bool x0_present;
CControllerAxis x4_axes[4];
CControllerAxis x24_triggers[2];
CControllerButton x34_buttons[12];
};
#endif // _CCONTROLLERGAMEPADDATA