2022-10-28 13:16:03 +00:00
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#ifndef _CBSFALL
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#define _CBSFALL
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#include "MetroidPrime/BodyState/CBodyState.hpp"
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class CBSFall : public CBodyState {
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public:
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CBSFall();
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~CBSFall();
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2023-02-06 17:01:01 +00:00
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void Start(CBodyController& bc, CStateManager& mgr) override;
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
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void Shutdown(CBodyController& bc) override;
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2022-10-28 13:16:03 +00:00
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private:
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float x4_rotateSpeed;
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float x8_remTime;
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pas::EFallState xc_fallState;
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pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
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};
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#endif // _CBSFALL
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