prime/include/MetroidPrime/Tweaks/CTweakPlayerRes.hpp

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#ifndef _CTWEAKPLAYERRES
#define _CTWEAKPLAYERRES
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#include "MetroidPrime/Player/CPlayerState.hpp"
#include "MetroidPrime/Tweaks/ITweakObject.hpp"
#include "Kyoto/SObjectTag.hpp"
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struct CTweakPlayerRes : public ITweakObject, public TOneStatic< CTweakPlayerRes > {
public:
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/*
CAssetId x4_saveStationIcon;
CAssetId x8_missileStationIcon;
CAssetId xc_elevatorIcon;
CAssetId x10_minesBreakFirstTopIcon;
CAssetId x14_minesBreakFirstBottomIcon;
*/
char cls[0xf0];
CTweakPlayerRes(CInputStream& in);
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CAssetId GetBallTransitionBeamResId(CPlayerState::EBeamId id) const;
};
extern CTweakPlayerRes* gpTweakPlayerRes;
#endif // _CTWEAKPLAYERRES