prime/include/MetroidPrime/CGameCollision.hpp

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#ifndef _CGAMECOLLISION_HPP
#define _CGAMECOLLISION_HPP
#include "types.h"
class CAreaCollisionCache;
class CCollisionPrimitive;
class CMaterialFilter;
class CStateManager;
class CTransform4f;
class CGameCollision {
public:
static bool DetectStaticCollisionBoolean(const CStateManager&, const CCollisionPrimitive&,
const CTransform4f&, const CMaterialFilter&);
2022-09-21 05:18:07 +00:00
static bool DetectDynamicCollisionBoolean(const CCollisionPrimitive&, const CTransform4f&,
const TEntityList&, const CStateManager&);
static void BuildAreaCollisionCache(const CStateManager& mgr, CAreaCollisionCache& cache);
static bool DetectCollisionBoolean_Cached(const CStateManager& mgr, CAreaCollisionCache& cache,
const CCollisionPrimitive& prim, const CTransform4f& xf,
const CMaterialFilter& filter,
const TEntityList& nearList);
static bool DetectCollision_Cached_Moving(const CStateManager&, CAreaCollisionCache&,
const CCollisionPrimitive&, const CTransform4f&,
const CMaterialFilter&, const TEntityList&, CVector3f,
TUniqueId&, CCollisionInfo&, f64&);
};
#endif