prime/include/MetroidPrime/CGameCubeDoll.hpp

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#ifndef _CGAMECUBEDOLL
#define _CGAMECUBEDOLL
#include "Kyoto/TToken.hpp"
#include "rstl/single_ptr.hpp"
#include "rstl/vector.hpp"
class CActorLights;
class CModel;
class CLight;
class CGameCubeDoll {
public:
CGameCubeDoll();
~CGameCubeDoll();
void Update(float dt);
void Draw(float alpha);
void Touch();
bool CheckLoadComplete();
bool IsLoaded() const;
private:
CToken x0_model;
rstl::vector< CLight > x8_lights;
rstl::single_ptr< CActorLights > x18_actorLights;
float x1c_fader;
bool x20_24_loaded : 1;
void UpdateActorLights();
};
#endif // _CGAMECUBEDOLL