prime/include/Collision/CollisionUtil.hpp

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#ifndef _COLLISIONUTIL
#define _COLLISIONUTIL
#include "Kyoto/Math/CVector3f.hpp"
class CCollisionInfoList;
class CVector3f;
/* TODO: Figure out a better place for this, borks CBallFilter here, but is needed for CCollidableAABox/Sphere
(Best solution would be to find a Tardis and go back and slap the dev responsible for this)
static const CVector3f normalTable[6] = {
CVector3f(-1.f, 0.f, 0.f),
CVector3f(1.f, 0.f, 0.f),
CVector3f(0.f, -1.f, 0.f),
CVector3f(0.f, 1.f, 0.f),
CVector3f(0.f, 0.f, -1.f),
CVector3f(0.f, 0.f, 1.f),
};
*/
namespace CollisionUtil {
void AddAverageToFront(const CCollisionInfoList& in, CCollisionInfoList& out);
bool TriBoxOverlap(const CVector3f& boxcenter, const CVector3f& boxhalfsize,
const CVector3f& trivert0, const CVector3f& trivert1, const CVector3f& trivert2);
} // namespace CollisionUtil
#endif // _COLLISIONUTIL