prime/include/dolphin/gba.h

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#ifndef _DOLPHIN_GBA
#define _DOLPHIN_GBA
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#include <types.h>
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#ifdef __cplusplus
extern "C" {
#endif
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#define GBA_CHAN0 0
#define GBA_CHAN1 1
#define GBA_CHAN2 2
#define GBA_CHAN3 3
#define GBA_MAX_CHAN 4
#define GBA_ALL_KEY_MASK 0x03ff
#define GBA_A_BUTTON 0x0001
#define GBA_B_BUTTON 0x0002
#define GBA_SELECT_BUTTON 0x0004
#define GBA_START_BUTTON 0x0008
#define GBA_R_KEY 0x0010
#define GBA_L_KEY 0x0020
#define GBA_U_KEY 0x0040
#define GBA_D_KEY 0x0080
#define GBA_R_BUTTON 0x0100
#define GBA_L_BUTTON 0x0200
#define GBA_JSTAT_MASK 0x3a
#define GBA_JSTAT_FLAGS_SHIFT 4
#define GBA_JSTAT_FLAGS_MASK 0x30
#define GBA_JSTAT_PSF1 0x20
#define GBA_JSTAT_PSF0 0x10
#define GBA_JSTAT_SEND 0x08
#define GBA_JSTAT_RECV 0x02
#define GBA_READY 0
#define GBA_NOT_READY 1
#define GBA_BUSY 2
#define GBA_JOYBOOT_UNKNOWN_STATE 3
#define GBA_JOYBOOT_ERR_INVALID 4
#define GBA_JOYBOOT_PROGRAM_SIZE_MAX 0x40000
#define GBA_JOYBOOT_BOOTPARAM_OFFSET 0xc8
#define GBA_JOYBOOT_BOOTPARAM_SIZE 0x18
typedef void (*GBACallback)(s32 chan, s32 ret);
void GBAInit(void);
s32 GBAGetStatus(s32 chan, u8* status);
s32 GBAGetStatusAsync(s32 chan, u8* status, GBACallback callback);
s32 GBAReset(s32 chan, u8* status);
s32 GBAResetAsync(s32 chan, u8* status, GBACallback callback);
s32 GBAGetProcessStatus(s32 chan, u8* percentp);
s32 GBARead(s32 chan, u8* dst, u8* status);
s32 GBAReadAsync(s32 chan, u8* dst, u8* status, GBACallback callback);
s32 GBAWrite(s32 chan, u8* src, u8* status);
s32 GBAWriteAsync(s32 chan, u8* src, u8* status, GBACallback callback);
s32 GBAJoyBoot(s32 chan, s32 palette_color, s32 palette_speed, u8* programp, s32 length,
u8* status);
s32 GBAJoyBootAsync(s32 chan, s32 palette_color, s32 palette_speed, u8* programp, s32 length,
u8* status, GBACallback callback);
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#ifdef __cplusplus
}
#endif
#endif // _DOLPHIN_GBA