prime/include/MetroidPrime/Player/CPlayer.hpp

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#ifndef _CPLAYER_HPP
#define _CPLAYER_HPP
#include "types.h"
#include "MetroidPrime/CAnimRes.hpp"
#include "MetroidPrime/CPhysicsActor.hpp"
#include "MetroidPrime/Player/CPlayerEnergyDrain.hpp"
#include "MetroidPrime/Player/CPlayerState.hpp"
#include "Kyoto/TReservedAverage.hpp"
#include "rstl/auto_ptr.hpp"
#include "rstl/vector.hpp"
class CPlayerGun;
class CFailsafeTest;
class CMorphBall;
class CPlayerCameraBob;
namespace NPlayer {
enum EPlayerMovementState {
kMS_OnGround,
kMS_Jump,
kMS_ApplyJump,
kMS_Falling,
kMS_FallingMorphed,
};
};
class CPlayer : public CPhysicsActor {
public:
enum EPlayerOrbitState {
kOS_NoOrbit,
kOS_OrbitObject,
kOS_OrbitPoint,
kOS_OrbitCarcass,
kOS_ForcedOrbitObject, // For CMetroidBeta attack
kOS_Grapple,
};
enum ESurfaceRestraints {
kSR_Normal,
kSR_Air,
kSR_Ice,
kSR_Organic,
kSR_Water,
kSR_Lava,
kSR_Phazon,
kSR_Shrubbery,
};
enum EPlayerCameraState {
kCS_FirstPerson,
kCS_Ball,
kCS_Two,
kCS_Transitioning,
kCS_Spawned,
};
enum EPlayerMorphBallState {
kMS_Unmorphed,
kMS_Morphed,
kMS_Morphing,
kMS_Unmorphing,
};
enum EPlayerOrbitType {
kOT_Close,
kOT_Far,
kOT_Default,
};
enum EPlayerOrbitRequest {
kOR_StopOrbit,
kOR_Respawn,
kOR_EnterMorphBall,
kOR_Default,
kOR_Four,
kOR_Five,
kOR_InvalidateTarget,
kOR_BadVerticalAngle,
kOR_ActivateOrbitSource,
kOR_ProjectileCollide,
kOR_Freeze,
kOR_DamageOnGrapple,
kOR_LostGrappleLineOfSight,
};
enum EPlayerZoneInfo {
kZI_Targeting,
kZI_Scan,
};
enum EPlayerZoneType {
kZT_Always = -1,
kZT_Box,
kZT_Ellipse,
};
enum EPlayerScanState {
kSS_NotScanning,
kSS_Scanning,
kSS_ScanComplete,
};
enum EGrappleState {
kGS_None,
kGS_Firing,
kGS_Pull,
kGS_Swinging,
kGS_JumpOff,
};
enum EFootstepSfx {
kFS_None,
kFS_Left,
kFS_Right,
};
enum EGunHolsterState {
kGH_Holstered,
kGH_Drawing,
kGH_Drawn,
kGH_Holstering,
};
// CEntity
~CPlayer() override;
void Accept(IVisitor& visitor) override;
void PreThink(f32 dt, CStateManager& mgr) override;
void Think(f32 dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
// CActor
void PreRender(CStateManager&, const CFrustumPlanes&) override;
void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
void Render(const CStateManager&) const override;
bool CanRenderUnsorted(const CStateManager&) const override;
void CalculateRenderBounds() override;
CHealthInfo* HealthInfo(CStateManager&) override;
const CDamageVulnerability* GetDamageVulnerability() const override;
const CDamageVulnerability* GetDamageVulnerability(const CVector3f&, const CVector3f&,
const CDamageInfo&) const override;
rstl::optional_object< CAABox > GetTouchBounds() const override;
void Touch(CActor&, CStateManager&) override;
CVector3f GetAimPosition(const CStateManager&, float) const override;
CVector3f GetHomingPosition(const CStateManager&, float) const override;
void FluidFXThink(EFluidState, CScriptWater&, CStateManager&) override;
// CPhysicsActor
const CCollisionPrimitive* GetCollisionPrimitive() const override;
CTransform4f GetPrimitiveTransform() const override;
void CollidedWith(TUniqueId id, const CCollisionInfoList& list, CStateManager& mgr) override;
f32 GetStepDownHeight() const override;
f32 GetStepUpHeight() const override;
f32 GetWeight() const override;
// CPlayer
virtual bool IsTransparent();
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CVector3f GetBallPosition() const;
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CTransform4f CreateTransformFromMovementDirection() const;
EPlayerOrbitState GetOrbitState() const { return x304_orbitState; }
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const CVector3f& GetMovementDirection() const { return x50c_moveDir; }
// GetMovementDirection2D__7CPlayerCFv ??
private:
struct CVisorSteam {
f32 x0_curTargetAlpha;
f32 x4_curAlphaInDur;
f32 x8_curAlphaOutDur;
CAssetId xc_tex;
f32 x10_nextTargetAlpha;
f32 x14_nextAlphaInDur;
f32 x18_nextAlphaOutDur;
CAssetId x1c_txtr;
f32 x20_alpha;
f32 x24_delayTimer;
bool x28_affectsThermal;
public:
CVisorSteam(f32 targetAlpha, f32 alphaInDur, f32 alphaOutDur, CAssetId tex)
: x0_curTargetAlpha(targetAlpha)
, x4_curAlphaInDur(alphaInDur)
, x8_curAlphaOutDur(alphaOutDur)
, xc_tex(tex) {}
CAssetId GetTextureId() const;
void SetSteam(f32 targetAlpha, f32 alphaInDur, f32 alphaOutDur, CAssetId txtr,
bool affectsThermal);
void Update(f32 dt);
f32 GetAlpha() const { return x20_alpha; }
bool AffectsThermal() const { return x28_affectsThermal; }
};
NPlayer::EPlayerMovementState x258_movementState;
rstl::vector< CToken > x25c_ballTransitionsRes;
TUniqueId x26c_attachedActor;
f32 x270_attachedActorTime;
CPlayerEnergyDrain x274_energyDrain;
f32 x288_startingJumpTimeout;
f32 x28c_sjTimer;
f32 x290_minJumpTimeout;
f32 x294_jumpCameraTimer;
uint x298_jumpPresses;
f32 x29c_fallCameraTimer;
f32 x2a0_;
bool x2a4_cancelCameraPitch;
f32 x2a8_timeSinceJump;
ESurfaceRestraints x2ac_surfaceRestraint;
uint x2b0_outOfWaterTicks;
rstl::reserved_vector< f32, 6 > x2b4_accelerationTable;
uint x2d0_curAcceleration;
f32 x2d4_accelerationChangeTimer;
CAABox x2d8_fpBounds;
f32 x2f0_ballTransHeight;
EPlayerCameraState x2f4_cameraState;
EPlayerMorphBallState x2f8_morphBallState;
EPlayerMorphBallState x2fc_spawnedMorphBallState;
f32 x300_fallingTime;
EPlayerOrbitState x304_orbitState;
EPlayerOrbitType x308_orbitType;
EPlayerOrbitRequest x30c_orbitRequest;
TUniqueId x310_orbitTargetId;
CVector3f x314_orbitPoint;
CVector3f x320_orbitVector;
f32 x32c_orbitModeTimer;
EPlayerZoneInfo x330_orbitZoneMode;
EPlayerZoneType x334_orbitType;
uint x338_;
TUniqueId x33c_orbitNextTargetId;
bool m_deferredOrbitObject;
f32 x340_;
rstl::vector< TUniqueId > x344_nearbyOrbitObjects;
rstl::vector< TUniqueId > x354_onScreenOrbitObjects;
rstl::vector< TUniqueId > x364_offScreenOrbitObjects;
bool x374_orbitLockEstablished;
f32 x378_orbitPreventionTimer;
bool x37c_sidewaysDashing;
f32 x380_strafeInputAtDash;
f32 x384_dashTimer;
f32 x388_dashButtonHoldTime;
bool x38c_doneSidewaysDashing;
uint x390_orbitSource;
bool x394_orbitingEnemy;
f32 x398_dashSpeedMultiplier;
bool x39c_noStrafeDashBlend;
f32 x3a0_dashDuration;
f32 x3a4_strafeDashBlendDuration;
EPlayerScanState x3a8_scanState;
f32 x3ac_scanningTime;
f32 x3b0_curScanTime;
TUniqueId x3b4_scanningObject;
EGrappleState x3b8_grappleState;
f32 x3bc_grappleSwingTimer;
CVector3f x3c0_grappleSwingAxis;
f32 x3cc_;
f32 x3d0_;
f32 x3d4_;
f32 x3d8_grappleJumpTimeout;
bool x3dc_inFreeLook;
bool x3dd_lookButtonHeld;
bool x3de_lookAnalogHeld;
f32 x3e0_curFreeLookCenteredTime;
f32 x3e4_freeLookYawAngle;
f32 x3e8_horizFreeLookAngleVel;
f32 x3ec_freeLookPitchAngle;
f32 x3f0_vertFreeLookAngleVel;
TUniqueId x3f4_aimTarget;
CVector3f x3f8_targetAimPosition;
TReservedAverage< CVector3f, 10 > x404_aimTargetAverage;
CVector3f x480_assistedTargetAim;
f32 x48c_aimTargetTimer;
rstl::single_ptr< CPlayerGun > x490_gun;
f32 x494_gunAlpha;
EGunHolsterState x498_gunHolsterState;
f32 x49c_gunHolsterRemTime;
rstl::single_ptr< CFailsafeTest > x4a0_failsafeTest;
TReservedAverage< f32, 20 > x4a4_moveSpeedAvg;
f32 x4f8_moveSpeed;
f32 x4fc_flatMoveSpeed;
CVector3f x500_lookDir;
CVector3f x50c_moveDir;
CVector3f x518_leaveMorphDir;
CVector3f x524_lastPosForDirCalc;
CVector3f x530_gunDir;
f32 x53c_timeMoving;
CVector3f x540_controlDir;
CVector3f x54c_controlDirFlat;
bool x558_wasDamaged;
f32 x55c_damageAmt;
f32 x560_prevDamageAmt;
CVector3f x564_damageLocation;
f32 x570_immuneTimer;
f32 x574_morphTime;
f32 x578_morphDuration;
uint x57c_;
uint x580_;
int x584_ballTransitionAnim;
f32 x588_alpha;
f32 x58c_transitionVel;
bool x590_leaveMorphballAllowed;
TReservedAverage< CTransform4f, 4 > x594_transisionBeamXfs;
TReservedAverage< CTransform4f, 4 > x658_transitionModelXfs;
TReservedAverage< f32, 4 > x71c_transitionModelAlphas;
rstl::vector< rstl::auto_ptr< CModelData > > x730_transitionModels;
f32 x740_staticTimer;
f32 x744_staticOutSpeed;
f32 x748_staticInSpeed;
f32 x74c_visorStaticAlpha;
f32 x750_frozenTimeout;
s32 x754_iceBreakJumps;
f32 x758_frozenTimeoutBias;
s32 x75c_additionalIceBreakJumps;
bool x760_controlsFrozen;
f32 x764_controlsFrozenTimeout;
rstl::single_ptr< CMorphBall > x768_morphball;
rstl::single_ptr< CPlayerCameraBob > x76c_cameraBob;
CSfxHandle x770_damageLoopSfx;
f32 x774_samusVoiceTimeout;
CSfxHandle x778_dashSfx;
CSfxHandle x77c_samusVoiceSfx;
int x780_samusVoicePriority;
f32 x784_damageSfxTimer;
u16 x788_damageLoopSfxId;
f32 x78c_footstepSfxTimer;
EFootstepSfx x790_footstepSfxSel;
CVector3f x794_lastVelocity;
CVisorSteam x7a0_visorSteam;
CPlayerState::EPlayerSuit x7cc_transitionSuit;
rstl::auto_ptr< CAnimRes > x7d0_animRes;
CVector3f x7d8_beamScale;
bool x7e4_;
uint x7e8_;
CPlayerState::EBeamId x7ec_beam;
rstl::single_ptr< CModelData > x7f0_ballTransitionBeamModel;
CTransform4f x7f4_gunWorldXf;
f32 x824_transitionFilterTimer;
f32 x828_distanceUnderWater;
bool x82c_inLava;
TUniqueId x82e_ridingPlatform;
TUniqueId x830_playerHint;
uint x834_playerHintPriority;
rstl::reserved_vector< rstl::pair< uint, TUniqueId >, 32 > x838_playerHints;
rstl::reserved_vector< TUniqueId, 32 > x93c_playerHintsToRemove;
rstl::reserved_vector< TUniqueId, 32 > x980_playerHintsToAdd;
bool x9c4_24_visorChangeRequested : 1;
bool x9c4_25_showCrosshairs : 1;
bool x9c4_26_ : 1;
bool x9c4_27_canEnterMorphBall : 1;
bool x9c4_28_canLeaveMorphBall : 1;
bool x9c4_29_spiderBallControlXY : 1;
bool x9c4_30_controlDirOverride : 1;
bool x9c4_31_inWaterMovement : 1;
bool x9c5_24_ : 1;
bool x9c5_25_splashUpdated : 1;
bool x9c5_26_ : 1;
bool x9c5_27_camSubmerged : 1;
bool x9c5_28_slidingOnWall : 1;
bool x9c5_29_hitWall : 1;
bool x9c5_30_selectFluidBallSound : 1;
bool x9c5_31_stepCameraZBiasDirty : 1;
bool x9c6_24_extendTargetDistance : 1;
bool x9c6_25_interpolatingControlDir : 1;
bool x9c6_26_outOfBallLookAtHint : 1;
bool x9c6_27_aimingAtProjectile : 1;
bool x9c6_28_aligningGrappleSwingTurn : 1;
bool x9c6_29_disableInput : 1;
bool x9c6_30_newScanScanning : 1;
bool x9c6_31_overrideRadarRadius : 1;
bool x9c7_24_noDamageLoopSfx : 1;
bool x9c7_25_outOfBallLookAtHintActor : 1;
f32 x9c8_eyeZBias;
f32 x9cc_stepCameraZBias;
uint x9d0_bombJumpCount;
s32 x9d4_bombJumpCheckDelayFrames;
CVector3f x9d8_controlDirOverrideDir;
rstl::reserved_vector< TUniqueId, 5 > x9e4_orbitDisableList;
f32 x9f4_deathTime;
f32 x9f8_controlDirInterpTime;
f32 x9fc_controlDirInterpDur;
TUniqueId xa00_deathPowerBomb;
f32 xa04_preThinkDt;
CAssetId xa08_steamTextureId;
CAssetId xa0c_iceTextureId;
uint xa10_envDmgCounter;
f32 xa14_envDmgCameraShakeTimer;
f32 xa18_phazonDamageLag;
f32 xa1c_threatOverride;
f32 xa20_radarXYRadiusOverride;
f32 xa24_radarZRadiusOverride;
f32 xa28_attachedActorStruggle;
int xa2c_damageLoopSfxDelayTicks;
f32 xa30_samusExhaustedVoiceTimer;
};
CHECK_SIZEOF(CPlayer, 0xa38)
#endif