prime/include/MetroidPrime/BodyState/CBSCover.hpp

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#ifndef _CBSCOVER
#define _CBSCOVER
#include "MetroidPrime/BodyState/CBodyState.hpp"
class CBSCover : public CBodyState {
public:
CBSCover();
bool IsMoving() const override { return true; }
bool ApplyHeadTracking() const override { return false; }
bool CanShoot() const override;
void Start(CBodyController& bc, CStateManager& mgr) override;
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
void Shutdown(CBodyController&) override;
pas::ECoverDirection GetCoverDirection() const { return x8_coverDirection; }
bool GetNeedsExit() const { return xc_needsExit; }
private:
pas::ECoverState x4_state;
pas::ECoverDirection x8_coverDirection;
bool xc_needsExit;
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
};
#endif // _CBSCOVER