prime/include/MetroidPrime/BodyState/CBSProjectileAttack.hpp

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#ifndef _CBSPROJECTILEATTACK
#define _CBSPROJECTILEATTACK
#include "MetroidPrime/BodyState/CBodyState.hpp"
class CBSProjectileAttack : public CBodyState {
public:
CBSProjectileAttack();
~CBSProjectileAttack();
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bool CanShoot() const override;
void Start(CBodyController& bc, CStateManager& mgr) override;
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
void Shutdown(CBodyController&) override;
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private:
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
};
#endif // _CBSPROJECTILEATTACK